hedgewars/uMisc.pas
author Zorg <zorgiepoo@gmail.com>
Wed, 08 Jun 2011 03:36:54 -0400
changeset 5229 148d581b17ab
parent 5052 74a81c276d67
child 5239 f34f391a223b
permissions -rw-r--r--
Attempt to fix issue #125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.

(*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2011 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*)

{$INCLUDE "options.inc"}

unit uMisc;
interface

uses SDLh, uConsts, GLunit, uTypes;

procedure movecursor(dx, dy: LongInt);
function  doSurfaceConversion(tmpsurf: PSDL_Surface): PSDL_Surface;
procedure MakeScreenshot(filename: shortstring);
function  GetTeamStatString(p: PTeam): shortstring;

procedure initModule;
procedure freeModule;

implementation
uses typinfo, sysutils, uVariables;

procedure movecursor(dx, dy: LongInt);
var x, y: LongInt;
begin
if (dx = 0) and (dy = 0) then exit;

SDL_GetMouseState(@x, @y);
Inc(x, dx);
Inc(y, dy);
SDL_WarpMouse(x, y);
end;


procedure MakeScreenshot(filename: shortstring);
var p: Pointer;
    size: Longword;
    f: file;
    // Windows Bitmap Header
    head: array[0..53] of Byte = (
    $42, $4D, // identifier ("BM")
    0, 0, 0, 0, // file size
    0, 0, 0, 0, // reserved
    54, 0, 0, 0, // starting offset
    40, 0, 0, 0, // header size
    0, 0, 0, 0, // width
    0, 0, 0, 0, // height
    1, 0, // color planes
    24, 0, // bit depth
    0, 0, 0, 0, // compression method (uncompressed)
    0, 0, 0, 0, // image size
    96, 0, 0, 0, // horizontal resolution
    96, 0, 0, 0, // vertical resolution
    0, 0, 0, 0, // number of colors (all)
    0, 0, 0, 0 // number of important colors
    );
begin
// flash
ScreenFade:= sfFromWhite;
ScreenFadeValue:= sfMax;
ScreenFadeSpeed:= 5;

size:= cScreenWidth * cScreenHeight * 3;
p:= GetMem(size);

// update header information and file name

filename:= ParamStr(1) + '/Screenshots/' + filename + '.bmp';

head[$02]:= (size + 54) and $ff;
head[$03]:= ((size + 54) shr 8) and $ff;
head[$04]:= ((size + 54) shr 16) and $ff;
head[$05]:= ((size + 54) shr 24) and $ff;
head[$12]:= cScreenWidth and $ff;
head[$13]:= (cScreenWidth shr 8) and $ff;
head[$14]:= (cScreenWidth shr 16) and $ff;
head[$15]:= (cScreenWidth shr 24) and $ff;
head[$16]:= cScreenHeight and $ff;
head[$17]:= (cScreenHeight shr 8) and $ff;
head[$18]:= (cScreenHeight shr 16) and $ff;
head[$19]:= (cScreenHeight shr 24) and $ff;
head[$22]:= size and $ff;
head[$23]:= (size shr 8) and $ff;
head[$24]:= (size shr 16) and $ff;
head[$25]:= (size shr 24) and $ff;

//remember that opengles operates on a single surface, so GL_FRONT *should* be implied
//glReadBuffer(GL_FRONT);
glReadPixels(0, 0, cScreenWidth, cScreenHeight, GL_BGR, GL_UNSIGNED_BYTE, p);

{$I-}
Assign(f, filename);
Rewrite(f, 1);
if IOResult = 0 then
    begin
    BlockWrite(f, head, sizeof(head));
    BlockWrite(f, p^, size);
    Close(f);
    end;
{$I+}

FreeMem(p)
end;

// http://www.idevgames.com/forums/thread-5602-post-21860.html#pid21860
function doSurfaceConversion(tmpsurf: PSDL_Surface): PSDL_Surface;
var convertedSurf: PSDL_Surface;
begin
    if ((tmpsurf^.format^.bitsperpixel = 32) and (tmpsurf^.format^.rshift > tmpsurf^.format^.bshift)) or
       (tmpsurf^.format^.bitsperpixel = 24) then
        begin
        convertedSurf:= SDL_ConvertSurface(tmpsurf, conversionFormat, SDL_SWSURFACE);
        SDL_FreeSurface(tmpsurf);
        exit(convertedSurf);
        end;

    exit(tmpsurf);
end;


function GetTeamStatString(p: PTeam): shortstring;
var s: ansistring;
begin
    s:= p^.TeamName + ':' + IntToStr(p^.TeamHealth) + ':';
    GetTeamStatString:= s;
end;

procedure initModule;
const SDL_PIXELFORMAT_ABGR8888 = ((1 shl 31) or (6 shl 24) or (7 shl 20) or (6 shl 16) or (32 shl 8) or 4);
begin
    conversionFormat:= SDL_AllocFormat(SDL_PIXELFORMAT_ABGR8888);
end;

procedure freeModule;
begin
    recordFileName:= '';
    SDL_FreeFormat(conversionFormat);
end;

end.