gameServer/hedgewars-server.hs
author nemo
Fri, 12 Nov 2010 12:35:30 -0500
changeset 4262 154253f77b03
parent 3947 709fdb89f76c
child 4242 5e3c5fe2cb14
permissions -rw-r--r--
ok... combine a tick check with texture percentage check. this should be a lot less frequent

{-# LANGUAGE CPP, ScopedTypeVariables #-}

module Main where

import Network
import Control.Concurrent.STM
import Control.Concurrent.Chan
import qualified Control.Exception as Exception
import System.Log.Logger
-----------------------------------
import Opts
import CoreTypes
import ServerCore


#if !defined(mingw32_HOST_OS)
import System.Posix
#endif


setupLoggers :: IO ()
setupLoggers =
    updateGlobalLogger "Clients"
        (setLevel INFO)

main :: IO ()
main = withSocketsDo $ do
#if !defined(mingw32_HOST_OS)
    installHandler sigPIPE Ignore Nothing;
    installHandler sigCHLD Ignore Nothing;
#endif

    setupLoggers

    stats' <- atomically $ newTMVar (StatisticsInfo 0 0)
    dbQueriesChan <- newChan
    coreChan' <- newChan
    serverInfo' <- getOpts $ newServerInfo stats' coreChan' dbQueriesChan

#if defined(OFFICIAL_SERVER)
    dbHost' <- askFromConsole "DB host: "
    dbLogin' <- askFromConsole "login: "
    dbPassword' <- askFromConsole "password: "
    let serverInfo = serverInfo'{dbHost = dbHost', dbLogin = dbLogin', dbPassword = dbPassword'}
#else
    let serverInfo = serverInfo'
#endif

    Exception.bracket
        (Network.listenOn $ Network.PortNumber $ listenPort serverInfo)
        sClose
        (startServer serverInfo)