revert attempts to block switching weapon while targetting in infinite attack mode. just getting too messy.
probably best to allow any weapon to be targetted, and store the target in the gear and draw it there instead of uworld, but I'm leaving this alone
To compile and install you need: - Qt >= 4.4 - FreePascal >= 2.2.4 - SDL >= 1.2.5 - SDL_net >= 1.2.5 - SDL_mixer >= 1.2 - SDL_image >= 1.2 - SDL_ttf >= 2.0 - CMake >= 2.6.0 - Lua >= 5.1.0For server: - Glasgow Haskell Compiler 6.10 - dataenc package - hslogger package - utf8-string package1. Configure:$ cmake .or$ cmake -DCMAKE_BUILD_TYPE="Release" -DCMAKE_INSTALL_PREFIX="install_prefix" -DDATA_INSTALL_DIR="data_dir" .add -DWITH_SERVER=1 to compile net server; to create a relocatable bundle under Mac OS X you can do$ cmake -DCMAKE_BUILD_TYPE="Release" -DBUNDLE=1 .if you have QT installed but it is not found you can set it up with -DQT_QMAKE_EXECUTABLE="path_to_qmake"2. Compile:$ make3. Install:# make installThat's all! Enjoy!