revert attempts to block switching weapon while targetting in infinite attack mode. just getting too messy.
probably best to allow any weapon to be targetted, and store the target in the gear and draw it there instead of uworld, but I'm leaving this alone
/*
* Copyright (C) 2008 Remko Troncon
*/
#ifndef SPARKLEAUTOUPDATER_H
#define SPARKLEAUTOUPDATER_H
#include <QString>
#include "AutoUpdater.h"
class SparkleAutoUpdater : public AutoUpdater
{
public:
SparkleAutoUpdater(const QString& url);
~SparkleAutoUpdater();
void checkForUpdates();
private:
class Private;
Private* d;
};
#endif