QTfrontend/bgwidget.h
author nemo
Fri, 05 Nov 2010 18:56:12 -0400
changeset 4140 1563b216f243
parent 2948 3f21a9dc93d0
child 4976 088d40d8aba2
permissions -rw-r--r--
revert attempts to block switching weapon while targetting in infinite attack mode. just getting too messy. probably best to allow any weapon to be targetted, and store the target in the gear and draw it there instead of uworld, but I'm leaving this alone

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2009 Kristian Lehmann <email@thexception.net>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef BGWIDGET_H
#define BGWIDGET_H

#include <QWidget>
//#include <QGLWidget>
#include <QPainter>
#include <QTimer>
#include <QPaintEvent>
#include <QTime>
#include <QPoint>

#define SPRITE_MAX 12

#define ANIMATION_INTERVAL 40

class SpritePosition
{
public:
    SpritePosition(QWidget * parent, int sh);
    ~SpritePosition();
private:
    float fX;
    float fY;
    float fXMov;
    float fYMov;
    int iAngle;
    QWidget * wParent;
    int iSpriteHeight;
public:
    void move();
    void reset();
    QPoint pos();
    int getAngle();
    void init();
};

class BGWidget : public QWidget
{
    Q_OBJECT
public:
    BGWidget(QWidget * parent);
    ~BGWidget();
    void startAnimation();
    void stopAnimation();
    void init();
private:
    QImage sprite;
    QTimer * timerAnimation;
    SpritePosition * spritePositions[SPRITE_MAX];
    QImage * rotatedSprites[360];
protected:
    void paintEvent(QPaintEvent * event);
private slots:
    void animate();
};

#endif // BGWIDGET_H