QTfrontend/game.cpp
author nemo
Fri, 05 Nov 2010 18:56:12 -0400
changeset 4140 1563b216f243
parent 3943 9835060e5c01
child 4004 b1c2c2f6fc5e
child 4406 beb4de0af990
permissions -rw-r--r--
revert attempts to block switching weapon while targetting in infinite attack mode. just getting too messy. probably best to allow any weapon to be targetted, and store the target in the gear and draw it there instead of uworld, but I'm leaving this alone

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2005-2010 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#include <QString>
#include <QByteArray>
#include <QUuid>

#include "game.h"
#include "hwconsts.h"
#include "gameuiconfig.h"
#include "gamecfgwidget.h"
#include "teamselect.h"
#include "KB.h"
#include "proto.h"

#include <QTextStream>

QString training, campaign; // TODO: Cleaner solution?

HWGame::HWGame(GameUIConfig * config, GameCFGWidget * gamecfg, QString ammo, TeamSelWidget* pTeamSelWidget) :
  TCPBase(true),
  ammostr(ammo),
  m_pTeamSelWidget(pTeamSelWidget)
{
    this->config = config;
    this->gamecfg = gamecfg;
    TeamCount = 0;
}

HWGame::~HWGame()
{
    SetGameState(gsDestroyed);
}

void HWGame::onClientDisconnect()
{
    switch (gameType) {
        case gtDemo: break;
        case gtNet:
            emit HaveRecord(true, demo);
            break;
        default:
            if (gameState == gsInterrupted) emit HaveRecord(false, demo);
            else if (gameState == gsFinished) emit HaveRecord(true, demo);
    }
    SetGameState(gsStopped);
}

void HWGame::commonConfig()
{
    QByteArray buf;
    QString gt;
    switch (gameType) {
        case gtDemo:
            gt = "TD";
            break;
        case gtNet:
            gt = "TN";
            break;
        default:
            gt = "TL";
    }
    HWProto::addStringToBuffer(buf, gt);

    HWProto::addStringListToBuffer(buf, gamecfg->getFullConfig());

    if (m_pTeamSelWidget)
    {
        QList<HWTeam> teams = m_pTeamSelWidget->getPlayingTeams();
        for(QList<HWTeam>::iterator it = teams.begin(); it != teams.end(); ++it)
        {
            HWProto::addStringToBuffer(buf, QString("eammloadt %1").arg(ammostr.mid(0, cAmmoNumber)));
            HWProto::addStringToBuffer(buf, QString("eammprob %1").arg(ammostr.mid(cAmmoNumber, cAmmoNumber)));
            HWProto::addStringToBuffer(buf, QString("eammdelay %1").arg(ammostr.mid(2 * cAmmoNumber, cAmmoNumber)));
            HWProto::addStringToBuffer(buf, QString("eammreinf %1").arg(ammostr.mid(3 * cAmmoNumber, cAmmoNumber)));
            HWProto::addStringToBuffer(buf, QString("eammstore"));
            HWProto::addStringListToBuffer(buf,
                (*it).TeamGameConfig(gamecfg->getInitHealth()));
        }
    }
    RawSendIPC(buf);
}

void HWGame::SendConfig()
{
    commonConfig();
}

void HWGame::SendQuickConfig()
{
    QByteArray teamscfg;

    HWProto::addStringToBuffer(teamscfg, "TL");
    HWProto::addStringToBuffer(teamscfg, QString("etheme %1")
            .arg((Themes->size() > 0) ? Themes->at(rand() % Themes->size()) : "steel"));
    HWProto::addStringToBuffer(teamscfg, "eseed " + QUuid::createUuid().toString());

    HWNamegen namegen;

    HWTeam * team1;
    team1 = new HWTeam;
    team1->difficulty = 0;
    team1->teamColor = *colors[0];
    team1->numHedgehogs = 4;
    namegen.TeamRandomNames(team1,TRUE);
    HWProto::addStringListToBuffer(teamscfg,
            team1->TeamGameConfig(100));

    HWTeam * team2;
    team2 = new HWTeam;
    team2->difficulty = 4;
    team2->teamColor = *colors[1];
    team2->numHedgehogs = 4;
	do
        namegen.TeamRandomNames(team2,TRUE);
	while(!team2->TeamName.compare(team1->TeamName) || !team2->Hedgehogs[0].Hat.compare(team1->Hedgehogs[0].Hat));
    HWProto::addStringListToBuffer(teamscfg,
            team2->TeamGameConfig(100));

    HWProto::addStringToBuffer(teamscfg, QString("eammloadt %1").arg(cDefaultAmmoStore->mid(0, cAmmoNumber)));
    HWProto::addStringToBuffer(teamscfg, QString("eammprob %1").arg(cDefaultAmmoStore->mid(cAmmoNumber, cAmmoNumber)));
    HWProto::addStringToBuffer(teamscfg, QString("eammdelay %1").arg(cDefaultAmmoStore->mid(2 * cAmmoNumber, cAmmoNumber)));
    HWProto::addStringToBuffer(teamscfg, QString("eammreinf %1").arg(cDefaultAmmoStore->mid(3 * cAmmoNumber, cAmmoNumber)));
    HWProto::addStringToBuffer(teamscfg, QString("eammstore"));
    HWProto::addStringToBuffer(teamscfg, QString("eammstore"));
    RawSendIPC(teamscfg);
}

void HWGame::SendTrainingConfig()
{
    QByteArray traincfg;
    HWProto::addStringToBuffer(traincfg, "TL");

    HWProto::addStringToBuffer(traincfg, "escript " + training);

    RawSendIPC(traincfg);
}

void HWGame::SendCampaignConfig()
{
    QByteArray campaigncfg;
    HWProto::addStringToBuffer(campaigncfg, "TL");

    HWProto::addStringToBuffer(campaigncfg, "escript " + campaign);

    RawSendIPC(campaigncfg);
}

void HWGame::SendNetConfig()
{
    commonConfig();
}

void HWGame::ParseMessage(const QByteArray & msg)
{
    switch(msg.at(1)) {
        case '?': {
            SendIPC("!");
            break;
        }
        case 'C': {
            switch (gameType) {
                case gtLocal: {
                    SendConfig();
                    break;
                }
                case gtQLocal: {
                    SendQuickConfig();
                    break;
                }
                case gtDemo: break;
                case gtNet: {
                    SendNetConfig();
                    break;
                }
                case gtTraining: {
                    SendTrainingConfig();
                    break;
                }
                case gtCampaign: {
                    SendCampaignConfig();
                    break;
                }
            }
            break;
        }
        case 'E': {
            int size = msg.size();
            emit ErrorMessage(QString("Last two engine messages:\n") + QString().append(msg.mid(2)).left(size - 4));
            return;
        }
        case 'K': {
            ulong kb = msg.mid(2).toULong();
            if (kb==1) {
              qWarning("%s", KBMessages[kb - 1].toLocal8Bit().constData());
              return;
            }
            if (kb && kb <= KBmsgsCount)
            {
                emit ErrorMessage(KBMessages[kb - 1]);
            }
            return;
        }
        case 'i': {
            emit GameStats(msg.at(2), QString::fromUtf8(msg.mid(3)));
            break;
        }
        case 'Q': {
            SetGameState(gsInterrupted);
            break;
        }
        case 'q': {
            SetGameState(gsFinished);
            break;
        }
        case 's': {
            int size = msg.size();
            QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4));
            emit SendChat(msgbody);
            // FIXME: /me command doesn't work here
            QByteArray buf;
            HWProto::addStringToBuffer(buf, "s" + HWProto::formatChatMsg(config->netNick(), msgbody) + "\x20\x20");
            demo.append(buf);
            break;
        }
        case 'b': {
            int size = msg.size();
            QString msgbody = QString::fromUtf8(msg.mid(2).left(size - 4));
            emit SendTeamMessage(msgbody);
            break;
        }
        default: {
            if (gameType == gtNet)
            {
                emit SendNet(msg);
            }
        if (msg.at(1) != 's')
            demo.append(msg);
        }
    }
}

void HWGame::FromNet(const QByteArray & msg)
{
    RawSendIPC(msg);
}

void HWGame::FromNetChat(const QString & msg)
{
    QByteArray buf;
    HWProto::addStringToBuffer(buf, 's' + msg + "\x20\x20");
    RawSendIPC(buf);
}

void HWGame::onClientRead()
{
    quint8 msglen;
    quint32 bufsize;
    while (!readbuffer.isEmpty() && ((bufsize = readbuffer.size()) > 0) &&
            ((msglen = readbuffer.data()[0]) < bufsize))
    {
        QByteArray msg = readbuffer.left(msglen + 1);
        readbuffer.remove(0, msglen + 1);
        ParseMessage(msg);
    }
}

QStringList HWGame::setArguments()
{
    QStringList arguments;
    QRect resolution = config->vid_Resolution();
    arguments << cfgdir->absolutePath();
    arguments << QString::number(resolution.width());
    arguments << QString::number(resolution.height());
    arguments << QString::number(config->bitDepth()); // bpp
    arguments << QString("%1").arg(ipc_port);
    arguments << (config->vid_Fullscreen() ? "1" : "0");
    arguments << (config->isSoundEnabled() ? "1" : "0");
    arguments << (config->isMusicEnabled() ? "1" : "0");
    arguments << QString::number(config->volume()); // sound volume
    arguments << QString::number(config->timerInterval());
    arguments << datadir->absolutePath();
    arguments << (config->isShowFPSEnabled() ? "1" : "0");
    arguments << (config->isAltDamageEnabled() ? "1" : "0");
    arguments << config->netNick().toUtf8().toBase64();
    arguments << QString::number(config->translateQuality());
    arguments << tr("en.txt");

    return arguments;
}

void HWGame::AddTeam(const QString & teamname)
{
    if (TeamCount == 5) return;
    teams[TeamCount] = teamname;
    TeamCount++;
}

void HWGame::PlayDemo(const QString & demofilename)
{
    gameType = gtDemo;
    QFile demofile(demofilename);
    if (!demofile.open(QIODevice::ReadOnly))
    {
        emit ErrorMessage(tr("Cannot open demofile %1").arg(demofilename));
        return ;
    }

    // read demo
    toSendBuf = demofile.readAll();

    // run engine
    demo.clear();
    Start();
    SetGameState(gsStarted);
}

void HWGame::StartNet()
{
    gameType = gtNet;
    demo.clear();
    Start();
    SetGameState(gsStarted);
}

void HWGame::StartLocal()
{
    gameType = gtLocal;
    demo.clear();
    Start();
    SetGameState(gsStarted);
}

void HWGame::StartQuick()
{
    gameType = gtQLocal;
    demo.clear();
    Start();
    SetGameState(gsStarted);
}

void HWGame::StartTraining(const QString & file)
{
    gameType = gtTraining;
    training = "Missions/Training/" + file + ".lua";
    demo.clear();
    Start();
    SetGameState(gsStarted);
}

void HWGame::StartCampaign(const QString & file)
{
    gameType = gtCampaign;
    campaign = "Missions/Campaign/" + file + ".lua";
    demo.clear();
    Start();
    SetGameState(gsStarted);
}

void HWGame::SetGameState(GameState state)
{
    gameState = state;
    emit GameStateChanged(state);
}