revert attempts to block switching weapon while targetting in infinite attack mode. just getting too messy.
probably best to allow any weapon to be targetted, and store the target in the gear and draw it there instead of uworld, but I'm leaving this alone
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006, 2007 Igor Ulyanov <iulyanov@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA */
#include "hwconsts.h"
#include "hwmap.h"
HWMap::HWMap() :
TCPBase(false)
{
}
HWMap::~HWMap()
{
}
void HWMap::getImage(std::string seed, int filter, MapGenerator mapgen, int maze_size)
{
m_seed = seed;
templateFilter = filter;
m_mapgen = mapgen;
m_maze_size = maze_size;
Start();
}
QStringList HWMap::setArguments()
{
QStringList arguments;
arguments << cfgdir->absolutePath();
arguments << QString("%1").arg(ipc_port);
arguments << "landpreview";
return arguments;
}
void HWMap::onClientDisconnect()
{
if (readbuffer.size() == 128 * 32 + 1)
{
quint8 *buf = (quint8*) readbuffer.constData();
QImage im(buf, 256, 128, QImage::Format_Mono);
im.setNumColors(2);
emit HHLimitReceived(buf[128 * 32]);
emit ImageReceived(im);
}
}
void HWMap::SendToClientFirst()
{
SendIPC(QString("eseed %1").arg(m_seed.c_str()).toLatin1());
SendIPC(QString("e$template_filter %1").arg(templateFilter).toLatin1());
SendIPC(QString("e$mapgen %1").arg(m_mapgen).toLatin1());
SendIPC(QString("e$maze_size %1").arg(m_maze_size).toLatin1());
SendIPC("!");
}