QTfrontend/hwmap.h
author nemo
Fri, 05 Nov 2010 18:56:12 -0400
changeset 4140 1563b216f243
parent 3133 1ab5f18f4df8
child 4419 3d99c2c806ec
permissions -rw-r--r--
revert attempts to block switching weapon while targetting in infinite attack mode. just getting too messy. probably best to allow any weapon to be targetted, and store the target in the gear and draw it there instead of uworld, but I'm leaving this alone

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2006 Igor Ulyanov <iulyanov@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

#ifndef _HWMAP_INCLUDED
#define _HWMAP_INCLUDED

#include <QByteArray>
#include <QString>
#include <QImage>

#include "tcpBase.h"

#include <string>

enum MapGenerator
{
    MAPGEN_REGULAR,
    MAPGEN_MAZE,
};

class HWMap : public TCPBase
{
  Q_OBJECT

 public:
  HWMap();
  virtual ~HWMap();
  void getImage(std::string seed, int templateFilter, MapGenerator mapgen, int maze_size);

 protected:
  virtual QStringList setArguments();
  virtual void onClientDisconnect();
  virtual void SendToClientFirst();

 signals:
  void ImageReceived(const QImage newImage);
  void HHLimitReceived(int hhLimit);

 private:
  std::string m_seed;
  int templateFilter;
  MapGenerator m_mapgen;
  int m_maze_size;

 private slots:
};

#endif // _HWMAP_INCLUDED