revert attempts to block switching weapon while targetting in infinite attack mode. just getting too messy.
probably best to allow any weapon to be targetted, and store the target in the gear and draw it there instead of uworld, but I'm leaving this alone
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2007 Igor Ulyanov <iulyanov@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include "tcpBase.h"
#include <QMessageBox>
#include <QList>
#include <QImage>
#include "hwconsts.h"
QList<TCPBase*> srvsList;
QPointer<QTcpServer> TCPBase::IPCServer(0);
TCPBase::~TCPBase()
{
}
TCPBase::TCPBase(bool demoMode) :
m_isDemoMode(demoMode),
IPCSocket(0)
{
if(!IPCServer) {
IPCServer = new QTcpServer(0);
IPCServer->setMaxPendingConnections(1);
if (!IPCServer->listen(QHostAddress::LocalHost)) {
QMessageBox::critical(0, tr("Error"),
tr("Unable to start the server: %1.")
.arg(IPCServer->errorString()));
exit(0); // FIXME - should be graceful exit here
}
}
ipc_port=IPCServer->serverPort();
}
void TCPBase::NewConnection()
{
if(IPCSocket) {
// connection should be already finished
return;
}
disconnect(IPCServer, SIGNAL(newConnection()), this, SLOT(NewConnection()));
IPCSocket = IPCServer->nextPendingConnection();
if(!IPCSocket) return;
connect(IPCSocket, SIGNAL(disconnected()), this, SLOT(ClientDisconnect()));
connect(IPCSocket, SIGNAL(readyRead()), this, SLOT(ClientRead()));
SendToClientFirst();
}
void TCPBase::RealStart()
{
connect(IPCServer, SIGNAL(newConnection()), this, SLOT(NewConnection()));
IPCSocket = 0;
QProcess * process;
process = new QProcess;
connect(process, SIGNAL(error(QProcess::ProcessError)), this, SLOT(StartProcessError(QProcess::ProcessError)));
QStringList arguments=setArguments();
// redirect everything written on stdout/stderr
if(isDevBuild)
process->setProcessChannelMode(QProcess::ForwardedChannels);
process->start(bindir->absolutePath() + "/hwengine", arguments);
}
void TCPBase::ClientDisconnect()
{
disconnect(IPCSocket, SIGNAL(readyRead()), this, SLOT(ClientRead()));
onClientDisconnect();
if(srvsList.size()==1) srvsList.pop_front();
emit isReadyNow();
IPCSocket->deleteLater();
deleteLater();
}
void TCPBase::ClientRead()
{
QByteArray readed=IPCSocket->readAll();
if(readed.isEmpty()) return;
readbuffer.append(readed);
onClientRead();
}
void TCPBase::StartProcessError(QProcess::ProcessError error)
{
QMessageBox::critical(0, tr("Error"),
tr("Unable to run engine: %1 (")
.arg(error) + bindir->absolutePath() + "/hwengine)");
}
void TCPBase::tcpServerReady()
{
disconnect(srvsList.takeFirst(), SIGNAL(isReadyNow()), this, SLOT(tcpServerReady()));
RealStart();
}
void TCPBase::Start()
{
if(srvsList.isEmpty()) {
srvsList.push_back(this);
} else {
connect(srvsList.back(), SIGNAL(isReadyNow()), this, SLOT(tcpServerReady()));
srvsList.push_back(this);
return;
}
RealStart();
}
void TCPBase::onClientRead()
{
}
void TCPBase::onClientDisconnect()
{
}
void TCPBase::SendToClientFirst()
{
}
void TCPBase::SendIPC(const QByteArray & buf)
{
if (buf.size() > MAXMSGCHARS) return;
quint8 len = buf.size();
RawSendIPC(QByteArray::fromRawData((char *)&len, 1) + buf);
}
void TCPBase::RawSendIPC(const QByteArray & buf)
{
if (!IPCSocket)
{
toSendBuf += buf;
} else
{
if (toSendBuf.size() > 0)
{
IPCSocket->write(toSendBuf);
if(m_isDemoMode) demo.append(toSendBuf);
toSendBuf.clear();
}
if(!buf.isEmpty()) {
IPCSocket->write(buf);
if(m_isDemoMode) demo.append(buf);
}
}
}