project_files/HedgewarsMobile/Classes/otherSrc/SquareButtonView.m
author koda
Sat, 19 Jun 2010 00:48:47 +0200
changeset 3522 156c04c6a3d8
parent 3514 59dbd31e9953
child 3535 9e78c1f3d8d8
permissions -rw-r--r--
add initial stubs for selecting weapons in the ifrontend

//
//  HogButtonView.m
//  HedgewarsMobile
//
//  Created by Vittorio on 20/04/10.
//  Copyright 2010 __MyCompanyName__. All rights reserved.
//

#import "SquareButtonView.h"
#import <QuartzCore/QuartzCore.h>
#import "CommodityFunctions.h"
#import "UIImageExtra.h"

@implementation SquareButtonView
@synthesize colorArray, selectedColor, ownerDictionary;

-(id) initWithFrame:(CGRect)frame {
    if ((self = [super initWithFrame:frame])) {
        colorIndex = -1;
        selectedColor = 0;

        // list of allowed colors
        NSArray *colors = [[NSArray alloc] initWithObjects: [NSNumber numberWithUnsignedInt:4421353],    // bluette
                                                            [NSNumber numberWithUnsignedInt:4100897],    // greeeen
                                                            [NSNumber numberWithUnsignedInt:10632635],   // violett
                                                            [NSNumber numberWithUnsignedInt:16749353],   // oranngy
                                                            [NSNumber numberWithUnsignedInt:14483456],   // reddish
                                                            [NSNumber numberWithUnsignedInt:7566195],    // graaaay
                                                            nil];
        self.colorArray = colors;
        [colors release];

        // set the color to the first available one
        [self nextColor];
        
        // this makes the button round and nice
        [self.layer setCornerRadius:7.0f];
        [self.layer setMasksToBounds:YES];        
        
        // this changes the color at button press
        [self addTarget:self action:@selector(nextColor) forControlEvents:UIControlEventTouchUpInside];

        self.backgroundColor = [UIColor blackColor];
    }
    return self;
}

-(void) nextColor {
    colorIndex++;
    if (colorIndex >= [colorArray count])
        colorIndex = 0;

    NSUInteger color = [[self.colorArray objectAtIndex:colorIndex] unsignedIntValue];
    [self selectColor:color];
    
    [ownerDictionary setObject:[NSNumber numberWithInt:color] forKey:@"color"];
}

-(void) selectColor:(NSUInteger) color {
    if (color != selectedColor) {
        selectedColor = color;
        
        UIGraphicsBeginImageContext(self.frame.size);	
        CGContextRef context = UIGraphicsGetCurrentContext();
        CGContextSetRGBFillColor(context, ((color & 0x00FF0000) >> 16)/255.0f,
                                          ((color & 0x0000FF00) >> 8)/255.0f,
                                           (color & 0x000000FF)/255.0f,
                                            1.0f);
        CGContextFillRect(context, CGRectMake(1.1, 1.1, self.frame.size.width-2.2, self.frame.size.height-2.2));
        
        UIImageView *resultingImage = [[UIImageView alloc] initWithImage: UIGraphicsGetImageFromCurrentImageContext()];
        UIGraphicsEndImageContext();
        
        [self setImage:resultingImage.image forState:UIControlStateNormal];
        [resultingImage release];
        
    }
    /*  
    self.backgroundColor = [UIColor colorWithRed:((color & 0x00FF0000) >> 16)/255.0f 
                                           green:((color & 0x0000FF00) >> 8)/255.0f 
                                            blue: (color & 0x000000FF)/255.0f 
                                           alpha:1.0f];
    */
}

-(void) dealloc {
    [ownerDictionary release];
    [colorArray release];
    [super dealloc];
}


@end