cmake_modules/checkModule.hs
author nemo
Sat, 29 Nov 2014 15:30:33 -0500
changeset 10580 17560eb73b4c
parent 10109 91d126fbd7bd
child 12407 cc2163c7750f
permissions -rw-r--r--
Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.

module Main where

import qualified MODULE as M

main = undefined $ M.FUNCTION PARAMETERS