/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "MessageDialog.h"
#include "HWApplication.h"
int MessageDialog::ShowFatalMessage(const QString & msg, QWidget * parent)
{
return ShowMessage(QMessageBox::tr("Hedgewars - Error"),
msg,
QMessageBox::Critical,
parent);
}
int MessageDialog::ShowErrorMessage(const QString & msg, QWidget * parent)
{
return ShowMessage(QMessageBox::tr("Hedgewars - Warning"),
msg,
QMessageBox::Warning,
parent);
}
int MessageDialog::ShowInfoMessage(const QString & msg, QWidget * parent)
{
return ShowMessage(QMessageBox::tr("Hedgewars - Information"),
msg,
QMessageBox::Information,
parent);
}
int MessageDialog::ShowMessage(const QString & title, const QString & msg, QMessageBox::Icon icon, QWidget * parent)
{
QMessageBox msgMsg(parent ? parent : HWApplication::activeWindow());
msgMsg.setWindowTitle(title != NULL ? title : "Hedgewars");
msgMsg.setText(msg);
msgMsg.setIcon(icon);
msgMsg.setWindowModality(Qt::WindowModal);
if (!parent)
{
try
{
/* workaround to make sure style is correct
* I'd rather assign the stylesheet to qApp directly (in main.cpp),
* but the current Stylesheet will ruin the look (e.g. map selection) :(
*/
HWApplication * app = dynamic_cast<HWApplication*>(HWApplication::instance());
if (app->form)
msgMsg.setStyleSheet(app->form->styleSheet());
}
catch (...) { /* nothing */ }
}
return msgMsg.exec();
}