- Fix for compiling 'uRender.pas'
Note: Construction "{$IF GLunit = gles11}" are not valid at all!
Assumptions: We are not using pas2c and using OpenGL ES 1.1
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := physfs
LOCAL_CFLAGS := -O2 -DPHYSFS_NO_CDROM_SUPPORT
LOCAL_C_INCLUDES := $(LOCAL_PATH)
LOCAL_SRC_FILES := physfs.c \
physfs_byteorder.c \
physfs_unicode.c \
platform_posix.c \
platform_unix.c \
platform_macosx.c \
platform_windows.c \
archiver_dir.c \
archiver_grp.c \
archiver_hog.c \
archiver_lzma.c \
archiver_mvl.c \
archiver_qpak.c \
archiver_wad.c \
archiver_zip.c \
include $(BUILD_SHARED_LIBRARY)