Remove colons in campaign screen for more UI consistency
{- * Hedgewars, a free turn based strategy game * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. \-}{-# LANGUAGE OverloadedStrings #-}module HWProtoChecker whereimport Data.Maybeimport Control.Monad.Reader--------------------------------------import CoreTypesimport HandlerUtilshandleCmd_checker :: CmdHandlerhandleCmd_checker ["READY"] = return [ModifyClient $ \c -> c{isReady = True}, CheckRecord]handleCmd_checker ["CHECKED", "FAIL", msg] = do isChecking <- liftM (isJust . checkInfo) thisClient if not isChecking then return [] else return [CheckFailed msg, ModifyClient $ \c -> c{checkInfo = Nothing}]handleCmd_checker ("CHECKED" : "OK" : info) = do isChecking <- liftM (isJust . checkInfo) thisClient if not isChecking then return [] else return [CheckSuccess info, ModifyClient $ \c -> c{checkInfo = Nothing}]handleCmd_checker _ = return [ProtocolError "Unknown command"]