- Correct initialisation of TeamsGameOver (on mobile it doesn't get reset between plays, so ones set to true, prevents game to be finished next time)
SDL_ANDROID_DIR=${CMAKE_CURRENT_SOURCE_DIR}/SDL-android-project
PPCROSSARM=${FPC_DIR}/ppcrossarm
PPCROSSARM_FLAGS= -Xd -O2 -g -Tlinux -XParm-linux-androideabi- -B -vwnh -n
PPCROSSARM_INCLUDES= \
-FD${ANDROID_NDK_TOOLCHAINDIR}/bin \
-Fu${FPC_DIR}/../rtl/units/arm-linux \
-Fu${CMAKE_CURRENT_SOURCE_DIR} \
-Fi../../hedgewars \
-Fl${ANDROID_NDK}/platforms/android-${ANDROID_NDK_API_LVL}/arch-arm/usr/lib \
-Fl$(SDL_ANDROID_DIR)/libs/armeabi \
-Fl${ANDROID_NDK_TOOLCHAINDIR}/lib/gcc/arm-linux/arm-linux-androideabi/4.4.3/ \
#LINKERFLAGS= -k"--static"
FPC_DEFINES=-dandroid -darm
all: install/debug
build:
-${CMAKE_COMMAND} -E make_directory ${CMAKE_CURRENT_SOURCE_DIR}/out
${ANDROID_NDK}/ndk-build -C $(SDL_ANDROID_DIR) -j 8
$(PPCROSSARM) $(LINKERFLAGS) $(PPCROSSARM_FLAGS) $(PPCROSSARM_INCLUDES) $(FPC_DEFINES) -o${CMAKE_CURRENT_SOURCE_DIR}/out/libhwengine.so ${CMAKE_CURRENT_SOURCE_DIR}/../../hedgewars/hwLibrary.pas
${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/out/libhwengine.so $(SDL_ANDROID_DIR)/libs/armeabi/
debug: build
${ANT} clean -f $(SDL_ANDROID_DIR)/build.xml
${ANT} debug -f $(SDL_ANDROID_DIR)/build.xml
unsigned: build
${ANT} clean -f $(SDL_ANDROID_DIR)/build.xml
${ANT} release -f $(SDL_ANDROID_DIR)/build.xml
install/debug: debug
${ANT} installd -f $(SDL_ANDROID_DIR)/build.xml
install/release: release
${ANT} installd -f $(SDL_ANDROID_DIR)/build.xml
clean:
${CMAKE_COMMAND} -E remove_directory ${CMAKE_CURRENT_SOURCE_DIR}/out
${ANDROID_NDK}/ndk-build -C $(SDL_ANDROID_DIR) -j 8 clean
${ANT} clean -f $(SDL_ANDROID_DIR)/build.xml