Battalion (mode=king): Kill the team when the king died instea of dismissing
DismissTeam causes a lot of problems and is not suited for multiplayer.
The team is not dismissed if the team is still active.
It's hard to properly do a tie.
And, and, and …
#ifndef _FileEngine_h
#define _FileEngine_h
#include <QAbstractFileEngine>
#include <QAbstractFileEngineHandler>
#include <QAbstractFileEngineIterator>
#include <QDateTime>
#include "physfs.h"
class FileEngine : public QAbstractFileEngine
{
public:
FileEngine(const QString& filename);
virtual ~FileEngine();
virtual bool open(QIODevice::OpenMode openMode);
virtual bool close();
virtual bool flush();
virtual qint64 size() const;
virtual qint64 pos() const;
virtual bool setSize(qint64 size);
virtual bool seek(qint64 pos);
virtual bool isSequential() const;
virtual bool remove();
virtual bool mkdir(const QString &dirName, bool createParentDirectories) const;
virtual bool rmdir(const QString &dirName, bool recurseParentDirectories) const;
virtual bool caseSensitive() const;
virtual bool isRelativePath() const;
QAbstractFileEngineIterator *beginEntryList(QDir::Filters filters, const QStringList & filterNames);
virtual QStringList entryList(QDir::Filters filters, const QStringList &filterNames) const;
virtual FileFlags fileFlags(FileFlags type=FileInfoAll) const;
virtual QString fileName(FileName file=DefaultName) const;
virtual QDateTime fileTime(FileTime time) const;
virtual void setFileName(const QString &file);
bool atEnd() const;
virtual qint64 read(char *data, qint64 maxlen);
virtual qint64 readLine(char *data, qint64 maxlen);
virtual qint64 write(const char *data, qint64 len);
bool isOpened() const;
QFile::FileError error() const;
QString errorString() const;
virtual bool supportsExtension(Extension extension) const;
private:
PHYSFS_file *m_handle;
qint64 m_size;
FileFlags m_flags;
QString m_fileName;
QDateTime m_date;
bool m_bufferSet;
bool m_readWrite;
};
class FileEngineHandler : public QAbstractFileEngineHandler
{
public:
FileEngineHandler(char * argv0);
~FileEngineHandler();
QAbstractFileEngine *create(const QString &filename) const;
static void mount(const QString & path);
static void mount(const QString & path, const QString & mountPoint);
static void setWriteDir(const QString & path);
static void mountPacks();
static QString errorStr();
// private:
static const QString scheme;
};
class FileEngineIterator : public QAbstractFileEngineIterator
{
public:
FileEngineIterator(QDir::Filters filters, const QStringList & nameFilters, const QStringList & entries);
bool hasNext() const;
QString next();
QString currentFileName() const;
private:
QStringList m_entries;
int m_index;
};
#endif