Battalion (mode=king): Kill the team when the king died instea of dismissing
DismissTeam causes a lot of problems and is not suited for multiplayer.
The team is not dismissed if the team is still active.
It's hard to properly do a tie.
And, and, and …
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef LIBAV_INTERACTION
#define LIBAV_INTERACTION
#include <QComboBox>
/**
* @brief Class for interacting with ffmpeg/libav libraries
*
* @see <a href="https://en.wikipedia.org/wiki/Singleton_pattern">singleton pattern</a>
*/
class LibavInteraction : public QObject
{
Q_OBJECT;
LibavInteraction();
public:
static LibavInteraction & instance();
// fill combo box with known file formats
void fillFormats(QComboBox * pFormats);
// fill combo boxes with known codecs for given formats
void fillCodecs(const QString & format, QComboBox * pVCodecs, QComboBox * pACodecs);
QString getExtension(const QString & format);
// get information about file (duration, resolution etc) in multiline string
QString getFileInfo(const QString & filepath);
};
#endif // LIBAV_INTERACTION