Battalion (mode=king): Kill the team when the king died instea of dismissing
DismissTeam causes a lot of problems and is not suited for multiplayer.
The team is not dismissed if the team is still active.
It's hard to properly do a tie.
And, and, and …
find_package(SDL REQUIRED)
find_package(SDL_net REQUIRED)
find_package(ZLIB REQUIRED)
add_definitions("-std=c99")
file(GLOB frontlib_src
*.c *.h
base64/*.c base64/*.h
ipc/*.c ipc/*.h
md5/*.c md5/*.h
model/*.c model/*.h
net/*.c net/*.h
util/*.c util/*.h
)
include_directories(${SDL_INCLUDE_DIR})
include_directories(${SDLNET_INCLUDE_DIR})
include_directories(${ZLIB_INCLUDE_DIR})
add_library(frontlib STATIC ${frontlib_src})