ACF: Reduce computer hog levels in missions 2 and 6.
They were way too high, especially in mission 2.
Mission 2:
Weaklings: level 5 → level 1 (except Brainiac)
Stronglings: (real) level 4 → level 2
Brainiac: level 1 → level 5 (because he's special)
Looks like all levels were just flipped.
Mission 5:
First enemy team: level 5 → level 3
Reinforcements: level 5 → level 4
The high skill level punishes player mistakes too much.
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := frontlib
LOCAL_CFLAGS := -I$(LOCAL_PATH)/../Android-build/SDL-android-project/jni/SDL_net -std=c99 -I$(LOCAL_PATH)/../Android-build/SDL-android-project/jni/SDL/include
LOCAL_SRC_FILES := base64/base64.c iniparser/iniparser.c \
iniparser/dictionary.c ipc/gameconn.c ipc/ipcbase.c \
ipc/ipcprotocol.c ipc/mapconn.c md5/md5.c model/scheme.c \
model/gamesetup.c model/map.c model/mapcfg.c model/room.c \
model/schemelist.c model/team.c model/teamlist.c model/weapon.c \
net/netbase.c net/netconn_callbacks.c net/netconn_send.c \
net/netconn.c net/netprotocol.c util/buffer.c util/inihelper.c \
util/logging.c util/util.c frontlib.c hwconsts.c socket.c \
extra/jnacontrol.c
LOCAL_SHARED_LIBRARIES += SDL SDL_net
LOCAL_LDLIBS += -lz
include $(BUILD_SHARED_LIBRARY)