while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2010 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* File created on 01/10/2011.
*/
#import "HWUtils.h"
#import <sys/types.h>
#import <sys/sysctl.h>
#import <netinet/in.h>
#import <SystemConfiguration/SCNetworkReachability.h>
#import "hwconsts.h"
static NSString *cachedModel = nil;
static NSArray *cachedColors = nil;
static TGameType gameType = gtNone;
static TGameStatus gameStatus = gsNone;
@implementation HWUtils
#pragma mark -
#pragma mark game status and type info
+(TGameType) gameType {
return gameType;
}
+(void) setGameType:(TGameType) type {
gameType = type;
}
+(TGameStatus) gameStatus {
return gameStatus;
}
+(void) setGameStatus:(TGameStatus) status {
gameStatus = status;
}
+(BOOL) isGameLaunched {
return ((gameStatus == gsLoading) || (gameStatus == gsInGame));
}
+(BOOL) isGameRunning {
return (gameStatus == gsInGame);
}
#pragma mark -
#pragma mark Helper Functions
+(NSString *)modelType {
if (cachedModel == nil) {
size_t size;
// set 'oldp' parameter to NULL to get the size of the data returned so we can allocate appropriate amount of space
sysctlbyname("hw.machine", NULL, &size, NULL, 0);
char *name = (char *)malloc(sizeof(char) * size);
// get the platform name
sysctlbyname("hw.machine", name, &size, NULL, 0);
cachedModel = [[NSString stringWithUTF8String:name] retain];
free(name);
}
return cachedModel;
}
+(NSArray *)teamColors {
if (cachedColors == nil) {
// by default colors are ARGB but we do computation over RGB, hence we have to "& 0x00FFFFFF" before processing
unsigned int colors[] = HW_TEAMCOLOR_ARRAY;
NSMutableArray *array = [[NSMutableArray alloc] init];
int i = 0;
while(colors[i] != 0)
[array addObject:[NSNumber numberWithUnsignedInt:(colors[i++] & 0x00FFFFFF)]];
cachedColors = [[NSArray arrayWithArray:array] retain];
[array release];
}
return cachedColors;
}
+(NSInteger) randomPort {
srandom(time(NULL));
NSInteger res = (random() % 64511) + 1024;
return (res == NETGAME_DEFAULT_PORT) ? [HWUtils randomPort] : res;
}
+(BOOL) isNetworkReachable {
// Create zero addy
struct sockaddr_in zeroAddress;
bzero(&zeroAddress, sizeof(zeroAddress));
zeroAddress.sin_len = sizeof(zeroAddress);
zeroAddress.sin_family = AF_INET;
// Recover reachability flags
SCNetworkReachabilityRef defaultRouteReachability = SCNetworkReachabilityCreateWithAddress(NULL, (struct sockaddr *)&zeroAddress);
SCNetworkReachabilityFlags flags;
BOOL didRetrieveFlags = SCNetworkReachabilityGetFlags(defaultRouteReachability, &flags);
CFRelease(defaultRouteReachability);
if (!didRetrieveFlags) {
NSLog(@"Error. Could not recover network reachability flags");
return NO;
}
BOOL isReachable = flags & kSCNetworkFlagsReachable;
BOOL needsConnection = flags & kSCNetworkFlagsConnectionRequired;
BOOL nonWiFi = flags & kSCNetworkReachabilityFlagsTransientConnection;
NSURL *testURL = [NSURL URLWithString:@"http://www.apple.com/"];
NSURLRequest *testRequest = [NSURLRequest requestWithURL:testURL
cachePolicy:NSURLRequestReloadIgnoringLocalCacheData
timeoutInterval:20.0];
NSURLConnection *testConnection = [[NSURLConnection alloc] initWithRequest:testRequest delegate:nil];
BOOL testResult = testConnection ? YES : NO;
[testConnection release];
return ((isReachable && !needsConnection) || nonWiFi) ? testResult : NO;
}
+(void) releaseCache {
[cachedModel release], cachedModel = nil;
[cachedColors release], cachedColors = nil;
}
@end