frontlib:
- Removed automatic roomlist handling, since the server doesn't inform of every change after all
- Added flib_netconn_get_playername
- Added a callback mechanism for logging
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := frontlib
LOCAL_CFLAGS := -I$(LOCAL_PATH)/../SDL_net -std=c99 -DWITHOUT_SDL
LOCAL_SRC_FILES := base64/base64.c iniparser/iniparser.c \
iniparser/dictionary.c ipc/gameconn.c ipc/ipcbase.c \
ipc/ipcprotocol.c ipc/mapconn.c md5/md5.c model/scheme.c \
model/gamesetup.c model/map.c model/mapcfg.c model/room.c \
model/schemelist.c model/team.c model/teamlist.c model/weapon.c \
net/netbase.c net/netconn_callbacks.c net/netconn_send.c \
net/netconn.c net/netprotocol.c util/buffer.c util/inihelper.c \
util/logging.c util/refcounter.c util/util.c frontlib.c \
hwconsts.c socket.c
LOCAL_SHARED_LIBRARIES += SDL_net
LOCAL_LDLIBS += -lz
include $(BUILD_SHARED_LIBRARY)