use super::coretypes::ClientId;
const IS_ADMIN: u8 = 0b0000_0001;
const IS_MASTER: u8 = 0b0000_0010;
const IS_READY: u8 = 0b0000_0100;
const IS_IN_GAME: u8 = 0b0000_1000;
const IS_JOINED_MID_GAME: u8 = 0b0001_0000;
pub struct HWClient {
pub id: ClientId,
pub room_id: Option<usize>,
pub nick: String,
pub protocol_number: u16,
flags: u8,
pub teams_in_game: u8,
pub team_indices: Vec<u8>,
pub clan: Option<u8>
}
impl HWClient {
pub fn new(id: ClientId) -> HWClient {
HWClient {
id,
room_id: None,
nick: String::new(),
protocol_number: 0,
flags: 0,
teams_in_game: 0,
team_indices: Vec::new(),
clan: None,
}
}
fn set(&mut self, mask: u8, value: bool) {
if value { self.flags |= mask } else { self.flags &= !mask }
}
pub fn is_admin(&self)-> bool { self.flags & IS_ADMIN != 0 }
pub fn is_master(&self)-> bool { self.flags & IS_MASTER != 0 }
pub fn is_ready(&self)-> bool { self.flags & IS_READY != 0 }
pub fn is_in_game(&self)-> bool { self.flags & IS_IN_GAME != 0 }
pub fn is_joined_mid_game(&self)-> bool { self.flags & IS_JOINED_MID_GAME != 0 }
pub fn set_is_admin(&mut self, value: bool) { self.set(IS_ADMIN, value) }
pub fn set_is_master(&mut self, value: bool) { self.set(IS_MASTER, value) }
pub fn set_is_ready(&mut self, value: bool) { self.set(IS_READY, value) }
pub fn set_is_in_game(&mut self, value: bool) { self.set(IS_IN_GAME, value) }
pub fn set_is_joined_mid_game(&mut self, value: bool) { self.set(IS_JOINED_MID_GAME, value) }
}