ACF5: Fix final animation being stuck when the cyborg's way to the right is blocked
Fixed with the new maxMoveTime parameter in AnimMove. If cyborg didn't reach its
destination in 7000ms, the move anim is skipped and the sequence just continues.
Directory for automated tests to test the engine.
Run `ctest` in the root directory of this repository to run all tests.
Run `ctest -R <test name>` to run only the test with the given name.
This requires you to have CMake.