- Workaround for wrong sprite in utility widget when selecting DrillStrike
Note: It is better to extend utilityWidget to handle >=2 sprites/actions
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2013 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
// TODO: keep on documenting all the weapons
//skip---------------------------------|
//structure------------------------------------------------------------------|
#define AMMOLINE_DEFAULT_QT "939192942219912103223511100120000000021110010101111100010"
#define AMMOLINE_DEFAULT_PROB "040504054160065554655446477657666666615551010111541111111"
#define AMMOLINE_DEFAULT_DELAY "000000000000020550000004000700400000000022000000060002000"
#define AMMOLINE_DEFAULT_CRATE "131111031211111112311411111111111111121111110111111111111"
#define AMMOLINE_CRAZY_QT "999999999999999999299999999999999929999999990999999299919"
#define AMMOLINE_CRAZY_PROB "111111011111111111111111111111111111111111110111111111111"
#define AMMOLINE_CRAZY_DELAY "000000000000000000000000000000000000000000000000000000000"
#define AMMOLINE_CRAZY_CRATE "131111031211111112311411111111111111121111010111111111111"
#define AMMOLINE_PROMODE_QT "909000900000000000000900000000000000000000000000000000000"
#define AMMOLINE_PROMODE_PROB "000000000000000000000000000000000000000000000000000000000"
#define AMMOLINE_PROMODE_DELAY "000000000000020550000004000700400000000020000000000002000"
#define AMMOLINE_PROMODE_CRATE "111111011111111111111111111111111111111110010111111111111"
#define AMMOLINE_SHOPPA_QT "000000990000000000000000000000000000000000000000000000000"
#define AMMOLINE_SHOPPA_PROB "444441004424440221011212122242200000000200040001001100101"
#define AMMOLINE_SHOPPA_DELAY "000000000000000000000000000000000000000000000000000000000"
#define AMMOLINE_SHOPPA_CRATE "111111011111111111111111111111111111111110110111111111101"
#define AMMOLINE_CLEAN_QT "101000900001000001100000000000000000000000000000100000000"
#define AMMOLINE_CLEAN_PROB "040504054160065554655446477657666666615551010111541112111"
#define AMMOLINE_CLEAN_DELAY "000000000000000000000000000000000000000000000000000002000"
#define AMMOLINE_CLEAN_CRATE "131111031211111112311411111111111111121111110111111111111"
#define AMMOLINE_MINES_QT "000000990009000000030000000000000000000000000000000000000"
#define AMMOLINE_MINES_PROB "000000000000000000000000000000000000000000000000000000000"
#define AMMOLINE_MINES_DELAY "000000000000020550000004000700400000000020000000060002000"
#define AMMOLINE_MINES_CRATE "111111011111111111111111111111111111111111110111111111111"
#define AMMOLINE_PORTALS_QT "900000900200000000210000000000000011000009000000000000000"
#define AMMOLINE_PORTALS_PROB "040504054160065554655446477657666666615551010111541112111"
#define AMMOLINE_PORTALS_DELAY "000000000000020550000004000700400000000020000000060002000"
#define AMMOLINE_PORTALS_CRATE "131111031211111112311411111111111111121111110111111111111"
#define AMMOLINE_ONEEVERY_QT "111111911111111111111111111111111111111111111111111111111"
#define AMMOLINE_ONEEVERY_PROB "111111011111111111111111111111111111111111111111111111111"
#define AMMOLINE_ONEEVERY_DELAY "000000000000000000000000000000000000000000000000000000000"
#define AMMOLINE_ONEEVERY_CRATE "111111011111111111111111111111111111111111111111111111111"
#define AMMOLINE_HIGHLANDER_QT "111111911111111111110191111111111001011111011110110011010"
#define AMMOLINE_HIGHLANDER_PROB "000000000000000000000000000000000000000000000000000000000"
#define AMMOLINE_HIGHLANDER_DELAY "000000000000000000000000000000000000000000000000000000000"
#define AMMOLINE_HIGHLANDER_CRATE "000000000000000000000000000000000000000000000000000000000"
#define AMMOLINE_CONSTRUCTION_QT "110001900000001001000000000000000000000000000000000000000"
#define AMMOLINE_CONSTRUCTION_PROB "111111011111111111111111111111111111111111111111111111110"
#define AMMOLINE_CONSTRUCTION_DELAY "000000000000000000000000000000000000000000000000000000000"
#define AMMOLINE_CONSTRUCTION_CRATE "111111011111111111111111111111111111111111111111111111110"
#define AMMOLINE_SHOPPAPRO_QT "000000990000000000000000000000000000000000000000000000000"
#define AMMOLINE_SHOPPAPRO_PROB "444440004404440000000000000040000000000000000000000000000"
#define AMMOLINE_SHOPPAPRO_DELAY "000000000000000000000000000000000000000000000000000000000"
#define AMMOLINE_SHOPPAPRO_CRATE "111111011111111111111111111111111111111110110111111112110"
//When adding new weapons also insert one element in cDefaultAmmos list (hwconsts.cpp.in)