Set medium floating precision to shaders
Helps with WebGL compatibility.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include <QCheckBox>
#include <QLineEdit>
#include <QDesktopWidget>
#include <QInputDialog>
#include <QCryptographicHash>
#include <QStandardItemModel>
#include <QNetworkProxy>
#include <QNetworkProxyFactory>
#include <utility>
#include <QVariant>
#include "gameuiconfig.h"
#include "hwform.h"
#include "pageoptions.h"
#include "pagevideos.h"
#include "pagenetserver.h"
#include "hwconsts.h"
#include "fpsedit.h"
#include "HWApplication.h"
#include "DataManager.h"
#include "SDL.h"
const QNetworkProxy::ProxyType proxyTypesMap[] = {
QNetworkProxy::NoProxy
, QNetworkProxy::NoProxy // dummy value
, QNetworkProxy::Socks5Proxy
, QNetworkProxy::HttpProxy};
GameUIConfig::GameUIConfig(HWForm * FormWidgets, const QString & fileName)
: QSettings(fileName, QSettings::IniFormat, FormWidgets)
{
Form = FormWidgets;
setIniCodec("UTF-8");
connect(Form->ui.pageOptions->CBFrontendMusic, SIGNAL(toggled(bool)), Form, SLOT(Music(bool)));
for(int i = 0; i < BINDS_NUMBER; i++)
{
m_binds.append(BindAction());
m_binds[i].action = cbinds[i].action;
m_binds[i].strbind = cbinds[i].strbind;
}
//Form->resize(value("frontend/width", 640).toUInt(), value("frontend/height", 450).toUInt());
resizeToConfigValues();
reloadValues();
#ifdef VIDEOREC
reloadVideosValues();
#endif
}
void GameUIConfig::reloadValues(void)
{
Form->ui.pageOptions->WeaponTooltip->setChecked(value("misc/weaponTooltips", true).toBool());
int t = Form->ui.pageOptions->CBResolution->findText(value("video/fullscreenResolution").toString());
if (t < 0)
{
if (Form->ui.pageOptions->CBResolution->count() > 1)
Form->ui.pageOptions->CBResolution->setCurrentIndex(1);
else
Form->ui.pageOptions->CBResolution->setCurrentIndex(0);
}
else Form->ui.pageOptions->CBResolution->setCurrentIndex(t);
// Default the windowed resolution to 5/6 of the screen size
QSize screenSize = SDLInteraction::instance().getCurrentResolution();
screenSize *= 5.0 / 6;
QString widthStr = QString::number(screenSize.width());
QString heightStr = QString::number(screenSize.height());
QString wWidth = value("video/windowedWidth", widthStr).toString();
QString wHeight = value("video/windowedHeight", heightStr).toString();
// If left blank reset the resolution to the default
wWidth = (wWidth == "" ? widthStr : wWidth);
wHeight = (wHeight == "" ? heightStr : wHeight);
Form->ui.pageOptions->windowWidthEdit->setValue(wWidth.toInt());
Form->ui.pageOptions->windowHeightEdit->setValue(wHeight.toInt());
Form->ui.pageOptions->CBResolution->setCurrentIndex((t < 0) ? 1 : t);
Form->ui.pageOptions->CBFullscreen->setChecked(value("video/fullscreen", false).toBool());
bool ffscr=value("frontend/fullscreen", false).toBool();
Form->ui.pageOptions->CBFrontendFullscreen->setChecked(ffscr);
Form->ui.pageOptions->SLQuality->setValue(value("video/quality", 5).toUInt());
Form->ui.pageOptions->CBStereoMode->setCurrentIndex(value("video/stereo", 0).toUInt());
Form->ui.pageOptions->CBFrontendEffects->setChecked(value("frontend/effects", true).toBool());
Form->ui.pageOptions->CBSound->setChecked(value("audio/sound", true).toBool());
Form->ui.pageOptions->CBFrontendSound->setChecked(value("frontend/sound", true).toBool());
Form->ui.pageOptions->CBMusic->setChecked(value("audio/music", true).toBool());
Form->ui.pageOptions->CBFrontendMusic->setChecked(value("frontend/music", true).toBool());
Form->ui.pageOptions->SLVolume->setValue(value("audio/volume", 100).toUInt());
QString netNick = value("net/nick", tr("Guest")+QString("%1").arg(rand())).toString();
Form->ui.pageOptions->editNetNick->setText(netNick);
bool savePwd = value("net/savepassword",true).toBool();
Form->ui.pageOptions->CBSavePassword->setChecked(savePwd);
Form->ui.pageOptions->editNetPassword->installEventFilter(this);
int passLength = value("net/passwordlength", 0).toInt();
if (!savePwd) {
Form->ui.pageOptions->editNetPassword->setEnabled(false);
Form->ui.pageOptions->editNetPassword->setText("");
setNetPasswordLength(0);
} else
{
setNetPasswordLength(passLength);
}
delete netHost;
netHost = new QString(value("net/ip", "").toString());
netPort = value("net/port", NETGAME_DEFAULT_PORT).toUInt();
Form->ui.pageNetServer->leServerDescr->setText(value("net/servername", "hedgewars server").toString());
Form->ui.pageNetServer->sbPort->setValue(value("net/serverport", NETGAME_DEFAULT_PORT).toUInt());
Form->ui.pageOptions->CBShowFPS->setChecked(value("fps/show", false).toBool());
Form->ui.pageOptions->fpsedit->setValue(value("fps/limit", 27).toUInt());
Form->ui.pageOptions->CBAltDamage->setChecked(value("misc/altdamage", true).toBool());
Form->ui.pageOptions->CBNameWithDate->setChecked(value("misc/appendTimeToRecords", false).toBool());
Form->ui.pageOptions->CBTeamTag->setChecked(value("misc/teamtag", true).toBool());
Form->ui.pageOptions->CBHogTag->setChecked(value("misc/hogtag", true).toBool());
Form->ui.pageOptions->CBHealthTag->setChecked(value("misc/healthtag", true).toBool());
Form->ui.pageOptions->CBTagOpacity->setChecked(value("misc/tagopacity", false).toBool());
#ifdef SPARKLE_ENABLED
Form->ui.pageOptions->CBAutoUpdate->setChecked(value("misc/autoUpdate", true).toBool());
#endif
Form->ui.pageOptions->CBLanguage->setCurrentIndex(Form->ui.pageOptions->CBLanguage->findData(value("misc/locale", "").toString()));
Form->ui.pageOptions->cbProxyType->setCurrentIndex(value("proxy/type", 0).toInt());
Form->ui.pageOptions->leProxy->setText(value("proxy/host", "").toString());
Form->ui.pageOptions->sbProxyPort->setValue(value("proxy/port", "8080").toInt());
Form->ui.pageOptions->leProxyLogin->setText(value("proxy/login", "").toString());
Form->ui.pageOptions->leProxyPassword->setText(value("proxy/password", "").toString());
applyProxySettings();
{ // load colors
QStandardItemModel * model = DataManager::instance().colorsModel();
for(int i = model->rowCount() - 1; i >= 0; --i)
model->item(i)->setData(QColor(value(QString("colors/color%1").arg(i), model->item(i)->data()).toString()));
}
{ // load binds
for(int i = 0; i < BINDS_NUMBER; i++)
{
m_binds[i].strbind = value(QString("Binds/%1").arg(m_binds[i].action), cbinds[i].strbind).toString();
if (m_binds[i].strbind.isEmpty() || m_binds[i].strbind == "default") m_binds[i].strbind = cbinds[i].strbind;
}
}
}
void GameUIConfig::reloadVideosValues(void)
{
// one pass with default values
Form->ui.pageOptions->setDefaultOptions();
// then load user configuration
Form->ui.pageOptions->framerateBox->setCurrentIndex(
Form->ui.pageOptions->framerateBox->findData(
value("videorec/framerate", rec_Framerate()).toString() + " fps",
Qt::MatchExactly) );
Form->ui.pageOptions->bitrateBox->setValue(value("videorec/bitrate", rec_Bitrate()).toUInt());
bool useGameRes = value("videorec/usegameres",Form->ui.pageOptions->checkUseGameRes->isChecked()).toBool();
if (useGameRes)
{
QRect res = vid_Resolution();
Form->ui.pageOptions->widthEdit->setText(QString::number(res.width()));
Form->ui.pageOptions->heightEdit->setText(QString::number(res.height()));
}
else
{
Form->ui.pageOptions->widthEdit->setText(value("videorec/width","800").toString());
Form->ui.pageOptions->heightEdit->setText(value("videorec/height","600").toString());
}
Form->ui.pageOptions->checkUseGameRes->setChecked(useGameRes);
Form->ui.pageOptions->checkRecordAudio->setChecked(
value("videorec/audio",Form->ui.pageOptions->checkRecordAudio->isChecked()).toBool() );
if (!Form->ui.pageOptions->tryCodecs(value("videorec/format","no").toString(),
value("videorec/videocodec","no").toString(),
value("videorec/audiocodec","no").toString()))
Form->ui.pageOptions->setDefaultCodecs();
}
QStringList GameUIConfig::GetTeamsList()
{
QDir teamdir;
teamdir.cd(cfgdir->absolutePath() + "/Teams");
QStringList teamslist = teamdir.entryList(QStringList("*.hwt"),QDir::Files|QDir::Hidden);
QStringList cleanedList;
for (QStringList::Iterator it = teamslist.begin(); it != teamslist.end(); ++it )
{
QString tmpTeamStr=(*it).replace(QRegExp("^(.*)\\.hwt$"), "\\1");
cleanedList.push_back(tmpTeamStr);
}
return cleanedList;
}
void GameUIConfig::resizeToConfigValues()
{
// fill 2/3 of the screen desktop
const QRect deskSize = HWApplication::desktop()->screenGeometry(-1);
Form->resize(value("frontend/width", qMin(qMax(deskSize.width()*2/3,800),deskSize.width())).toUInt(),
value("frontend/height", qMin(qMax(deskSize.height()*2/3,600),deskSize.height())).toUInt());
// move the window to the center of the screen
QPoint center = HWApplication::desktop()->availableGeometry(-1).center();
center.setX(center.x() - (Form->width()/2));
center.setY(center.y() - (Form->height()/2));
Form->move(center);
}
void GameUIConfig::SaveOptions()
{
setValue("video/fullscreenResolution", Form->ui.pageOptions->CBResolution->currentText());
setValue("video/windowedWidth", Form->ui.pageOptions->windowWidthEdit->text());
setValue("video/windowedHeight", Form->ui.pageOptions->windowHeightEdit->text());
setValue("video/fullscreen", vid_Fullscreen());
setValue("video/quality", Form->ui.pageOptions->SLQuality->value());
setValue("video/stereo", stereoMode());
setValue("frontend/effects", isFrontendEffects());
setValue("misc/weaponTooltips", Form->ui.pageOptions->WeaponTooltip->isChecked());
bool ffscr = isFrontendFullscreen();
setValue("frontend/fullscreen", ffscr);
emit frontendFullscreen(ffscr);
if (!ffscr)
{
setValue("frontend/width", Form->width());
setValue("frontend/height", Form->height());
}
else
{
//resizeToConfigValues(); // TODO: why this has been made?
}
setValue("audio/sound", isSoundEnabled());
setValue("frontend/sound", isFrontendSoundEnabled());
setValue("audio/music", isMusicEnabled());
setValue("frontend/music", isFrontendMusicEnabled());
setValue("audio/volume", Form->ui.pageOptions->SLVolume->value());
setValue("net/nick", netNick());
if (netPasswordIsValid() && Form->ui.pageOptions->CBSavePassword->isChecked()) {
setPasswordHash(netPasswordHash());
}
else if(!Form->ui.pageOptions->CBSavePassword->isChecked()) {
clearPasswordHash();
}
setValue("net/savepassword", Form->ui.pageOptions->CBSavePassword->isChecked());
setValue("net/ip", *netHost);
setValue("net/port", netPort);
setValue("net/servername", Form->ui.pageNetServer->leServerDescr->text());
setValue("net/serverport", Form->ui.pageNetServer->sbPort->value());
setValue("fps/show", isShowFPSEnabled());
setValue("fps/limit", Form->ui.pageOptions->fpsedit->value());
setValue("misc/altdamage", isAltDamageEnabled());
setValue("misc/teamtag", Form->ui.pageOptions->CBTeamTag->isChecked());
setValue("misc/hogtag", Form->ui.pageOptions->CBHogTag->isChecked());
setValue("misc/healthtag", Form->ui.pageOptions->CBHealthTag->isChecked());
setValue("misc/tagopacity",Form->ui.pageOptions->CBTagOpacity->isChecked());
setValue("misc/appendTimeToRecords", appendDateTimeToRecordName());
setValue("misc/locale", language());
#ifdef SPARKLE_ENABLED
setValue("misc/autoUpdate", isAutoUpdateEnabled());
#endif
{ // setup proxy
int proxyType = Form->ui.pageOptions->cbProxyType->currentIndex();
setValue("proxy/type", proxyType);
if(proxyType == PageOptions::Socks5Proxy || proxyType == PageOptions::HTTPProxy)
{
setValue("proxy/host", Form->ui.pageOptions->leProxy->text());
setValue("proxy/port", Form->ui.pageOptions->sbProxyPort->value());
setValue("proxy/login", Form->ui.pageOptions->leProxyLogin->text());
setValue("proxy/password", Form->ui.pageOptions->leProxyPassword->text());
}
applyProxySettings();
}
{ // save colors
QStandardItemModel * model = DataManager::instance().colorsModel();
for(int i = model->rowCount() - 1; i >= 0; --i)
setValue(QString("colors/color%1").arg(i), model->item(i)->data().value<QColor>().name());
}
sync();
}
void GameUIConfig::SaveVideosOptions()
{
QRect res = rec_Resolution();
setValue("videorec/format", AVFormat());
setValue("videorec/videocodec", videoCodec());
setValue("videorec/audiocodec", audioCodec());
setValue("videorec/framerate", rec_Framerate());
setValue("videorec/bitrate", rec_Bitrate());
setValue("videorec/width", res.width());
setValue("videorec/height", res.height());
setValue("videorec/usegameres", Form->ui.pageOptions->checkUseGameRes->isChecked());
setValue("videorec/audio", recordAudio());
sync();
}
void GameUIConfig::setValue(const QString &key, const QVariant &value)
{
//qDebug() << "[settings]" << key << value;
QSettings::setValue(key, value);
}
QString GameUIConfig::language()
{
return Form->ui.pageOptions->CBLanguage->itemData(Form->ui.pageOptions->CBLanguage->currentIndex()).toString();
}
std::pair<QRect, QRect> GameUIConfig::vid_ResolutionPair() {
// returns a pair of both the fullscreen and the windowed resolution
QRect full(0, 0, 640, 480);
QRect windowed(0, 0, 640, 480);
QStringList wh = Form->ui.pageOptions->CBResolution->currentText().split('x');
if (wh.size() == 2)
{
full.setWidth(wh[0].toInt());
full.setHeight(wh[1].toInt());
}
windowed.setWidth(Form->ui.pageOptions->windowWidthEdit->text().toInt());
windowed.setHeight(Form->ui.pageOptions->windowHeightEdit->text().toInt());
return std::make_pair(full, windowed);
}
QRect GameUIConfig::vid_Resolution()
{
std::pair<QRect, QRect> result = vid_ResolutionPair();
if(Form->ui.pageOptions->CBFullscreen->isChecked())
return result.first;
else
return result.second;
}
bool GameUIConfig::vid_Fullscreen()
{
return Form->ui.pageOptions->CBFullscreen->isChecked();
}
quint32 GameUIConfig::translateQuality()
{
quint32 rqNone = 0x00000000; // don't reduce quality
//quint32 rqLowRes = 0x00000001; // use half land array
quint32 rqBlurryLand = 0x00000002; // downscaled terrain
quint32 rqNoBackground = 0x00000004; // don't draw background
quint32 rqSimpleRope = 0x00000008; // avoid drawing rope
quint32 rq2DWater = 0x00000010; // disabe 3D water effect
quint32 rqAntiBoom = 0x00000020; // no fancy explosion effects
quint32 rqKillFlakes = 0x00000040; // no flakes
quint32 rqSlowMenu = 0x00000080; // ammomenu appears with no animation
quint32 rqPlainSplash = 0x00000100; // no droplets
quint32 rqClampLess = 0x00000200; // don't clamp textures
quint32 rqTooltipsOff = 0x00000400; // tooltips are not drawn
quint32 rqDesyncVBlank = 0x00000800; // don't sync on vblank
quint32 result = (Form->ui.pageOptions->WeaponTooltip->isChecked()) ? rqNone : rqTooltipsOff;
switch (Form->ui.pageOptions->SLQuality->value())
{
case 5:
break;
case 4:
result |= rqBlurryLand;
break;
case 3:
result |= rqBlurryLand | rqKillFlakes | rqPlainSplash;
break;
case 2:
result |= rqBlurryLand | rqKillFlakes | rqPlainSplash | rq2DWater |
rqAntiBoom | rqSlowMenu;
break;
case 1:
result |= rqBlurryLand | rqKillFlakes | rqPlainSplash | rq2DWater |
rqAntiBoom | rqSlowMenu | rqSimpleRope | rqDesyncVBlank;
break;
case 0:
result |= rqBlurryLand | rqKillFlakes | rqPlainSplash | rq2DWater |
rqAntiBoom | rqSlowMenu | rqSimpleRope | rqDesyncVBlank |
rqNoBackground | rqClampLess;
break;
default:
fprintf(stderr,"unset value from slider");
break;
}
return result;
}
bool GameUIConfig::isFrontendEffects() const
{
return Form->ui.pageOptions->CBFrontendEffects->isChecked();
}
bool GameUIConfig::isFrontendFullscreen() const
{
return Form->ui.pageOptions->CBFrontendFullscreen->isChecked();
}
bool GameUIConfig::isSoundEnabled()
{
return Form->ui.pageOptions->CBSound->isChecked();
}
bool GameUIConfig::isFrontendSoundEnabled()
{
return Form->ui.pageOptions->CBFrontendSound->isChecked();
}
bool GameUIConfig::isMusicEnabled()
{
return Form->ui.pageOptions->CBMusic->isChecked();
}
bool GameUIConfig::isFrontendMusicEnabled()
{
return Form->ui.pageOptions->CBFrontendMusic->isChecked();
}
bool GameUIConfig::isShowFPSEnabled()
{
return Form->ui.pageOptions->CBShowFPS->isChecked();
}
bool GameUIConfig::isAltDamageEnabled()
{
return Form->ui.pageOptions->CBAltDamage->isChecked();
}
quint32 GameUIConfig::stereoMode() const
{
return Form->ui.pageOptions->CBStereoMode->currentIndex();
}
bool GameUIConfig::appendDateTimeToRecordName()
{
return Form->ui.pageOptions->CBNameWithDate->isChecked();
}
#ifdef SPARKLE_ENABLED
bool GameUIConfig::isAutoUpdateEnabled()
{
return Form->ui.pageOptions->CBAutoUpdate->isChecked();
}
#endif
quint8 GameUIConfig::timerInterval()
{
return 35 - Form->ui.pageOptions->fpsedit->value();
}
QString GameUIConfig::netNick()
{
return Form->ui.pageOptions->editNetNick->text();
}
void GameUIConfig::updNetNick()
{
Form->ui.pageOptions->editNetNick->setText(value("net/nick", "").toString());
}
QByteArray GameUIConfig::netPasswordHash()
{
return QCryptographicHash::hash(Form->ui.pageOptions->editNetPassword->text().toUtf8(), QCryptographicHash::Md5).toHex();
}
int GameUIConfig::netPasswordLength()
{
return Form->ui.pageOptions->editNetPassword->text().size();
}
bool GameUIConfig::netPasswordIsValid()
{
return (netPasswordLength() == 0 || Form->ui.pageOptions->editNetPassword->text() != QString(netPasswordLength(), '*'));
}
void GameUIConfig::clearPasswordHash()
{
setValue("net/passwordhash", QString());
setValue("net/passwordlength", 0);
setValue("net/savepassword", false); //changes the savepassword value to false in order to not let the user save an empty password in PAGE_SETUP
Form->ui.pageOptions->editNetPassword->setEnabled(false);
Form->ui.pageOptions->editNetPassword->setText("");
}
void GameUIConfig::setPasswordHash(const QString & passwordhash)
{
setValue("net/passwordhash", passwordhash);
if (passwordhash!=NULL && passwordhash.size() > 0)
{
// WTF - the whole point of "password length" was to have the dots match what they typed. This is totally pointless, and all hashes are the same length for a given hash so might as well hardcode it.
// setValue("net/passwordlength", passwordhash.size()/4);
setValue("net/passwordlength", 8);
// More WTF
//setNetPasswordLength(passwordhash.size()/4); //the hash.size() is divided by 4 let PAGE_SETUP use a reasonable number of stars to display the PW
setNetPasswordLength(8);
}
else
{
setValue("net/passwordlength", 0);
setNetPasswordLength(0);
}
}
QString GameUIConfig::passwordHash()
{
return value("net/passwordhash").toString();
}
void GameUIConfig::clearTempHash()
{
setTempHash(QString());
}
void GameUIConfig::setTempHash(const QString & temphash)
{
this->temphash = temphash;
}
QString GameUIConfig::tempHash() {
return this->temphash;
}
// When hedgewars launches, the password field is set with null characters. If the user tries to edit the field and there are such characters, then clear the field
bool GameUIConfig::eventFilter(QObject *object, QEvent *event)
{
if (event->type() == QEvent::FocusIn)
{
if ((QLineEdit *)object == Form->ui.pageOptions->editNetPassword)
{
if (!netPasswordIsValid())
{
Form->ui.pageOptions->editNetPassword->clear();
}
}
}
// Don't filter anything
return false;
}
void GameUIConfig::setNetPasswordLength(int passwordLength)
{
if (passwordLength > 0)
{
Form->ui.pageOptions->editNetPassword->setText(QString(passwordLength, '*'));
}
else
{
Form->ui.pageOptions->editNetPassword->setText("");
}
}
quint8 GameUIConfig::volume()
{
return Form->ui.pageOptions->SLVolume->value() * 128 / 100;
}
QString GameUIConfig::AVFormat()
{
return Form->ui.pageOptions->format();
}
QString GameUIConfig::videoCodec()
{
return Form->ui.pageOptions->videoCodec();
}
QString GameUIConfig::audioCodec()
{
return Form->ui.pageOptions->audioCodec();
}
QRect GameUIConfig::rec_Resolution()
{
if (Form->ui.pageOptions->checkUseGameRes->isChecked())
return vid_Resolution();
QRect res(0,0,0,0);
res.setWidth(Form->ui.pageOptions->widthEdit->text().toUInt());
res.setHeight(Form->ui.pageOptions->heightEdit->text().toUInt());
return res;
}
int GameUIConfig::rec_Framerate()
{
// remove the "fps" label
QString fpsText = Form->ui.pageOptions->framerateBox->currentText();
QStringList fpsList = fpsText.split(" ");
return fpsList.first().toInt();
}
int GameUIConfig::rec_Bitrate()
{
return Form->ui.pageOptions->bitrateBox->value();
}
bool GameUIConfig::recordAudio()
{
return Form->ui.pageOptions->checkRecordAudio->isChecked();
}
// Gets a bind for a bindID
QString GameUIConfig::bind(int bindID)
{
return m_binds[bindID].strbind;
}
// Sets a bind for a bindID and saves it
void GameUIConfig::setBind(int bindID, QString & strbind)
{
m_binds[bindID].strbind = strbind;
setValue(QString("Binds/%1").arg(m_binds[bindID].action), strbind);
}
void GameUIConfig::applyProxySettings()
{
QNetworkProxy proxy;
int proxyType = Form->ui.pageOptions->cbProxyType->currentIndex();
if(proxyType == PageOptions::SystemProxy)
{
// use system proxy settings
proxy = QNetworkProxyFactory::systemProxyForQuery().at(0);
} else
{
proxy.setType(proxyTypesMap[proxyType]);
proxy.setHostName(Form->ui.pageOptions->leProxy->text());
proxy.setPort(Form->ui.pageOptions->sbProxyPort->value());
proxy.setUser(Form->ui.pageOptions->leProxyLogin->text());
proxy.setPassword(Form->ui.pageOptions->leProxyPassword->text());
}
QNetworkProxy::setApplicationProxy(proxy);
}