Update libav API, keeping forward and backward compatibility
/* * Hedgewars, a free turn based strategy game * Copyright (c) 2006-2007 Ulyanov Igor <iulyanov@gmail.com> * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */#ifndef _HEDGEHOGER_WIDGET#define _HEDGEHOGER_WIDGET#include "itemNum.h"class FrameTeams;class CHedgehogerWidget : public ItemNum{ Q_OBJECT public: CHedgehogerWidget(const QImage& im, const QImage& img, QWidget * parent); virtual ~CHedgehogerWidget(); unsigned char getHedgehogsNum() const; void setHHNum (unsigned int num); void setNonInteractive(); signals: void hedgehogsNumChanged(); protected: virtual void incItems(); virtual void decItems(); virtual void paintEvent(QPaintEvent* event); private: CHedgehogerWidget();};#endif // _HEDGEHOGER_WIDGET