Seperate campaign victories from campaign mission victories
/* * Hedgewars, a free turn based strategy game * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com> * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */#ifndef IPCPROTOCOL_H_#define IPCPROTOCOL_H_#include "../util/buffer.h"#include "../model/map.h"#include "../model/team.h"#include "../model/scheme.h"#include "../model/gamesetup.h"#include <stdbool.h>/** * Create a message in the IPC protocol format and add it to * the vector. Use a format string and extra parameters as with printf. * * Returns nonzero if something goes wrong. In that case the buffer * contents are unaffected. */int flib_ipc_append_message(flib_vector *vec, const char *fmt, ...);/** * Append IPC messages to the buffer that configure the engine for * this map. * * Unfortunately the engine needs a slightly different configuration * for generating a map preview. * * Returns nonzero if something goes wrong. In that case the buffer * contents are unaffected. */int flib_ipc_append_mapconf(flib_vector *vec, const flib_map *map, bool mappreview);/** * Append a seed message to the buffer. * * Returns nonzero if something goes wrong. In that case the buffer * contents are unaffected. */int flib_ipc_append_seed(flib_vector *vec, const char *seed);/** * Append a script to the buffer (e.g. "Missions/Training/Basic_Training_-_Bazooka.lua") * * Returns nonzero if something goes wrong. In that case the buffer * contents are unaffected. */int flib_ipc_append_script(flib_vector *vec, const char *script);/** * Append a game style to the buffer. (e.g. "Capture the Flag") * * Returns nonzero if something goes wrong. In that case the buffer * contents are unaffected. */int flib_ipc_append_style(flib_vector *vec, const char *style);/** * Append the game scheme to the buffer. * * Returns nonzero if something goes wrong. In that case the buffer * contents are unaffected. */int flib_ipc_append_gamescheme(flib_vector *vec, const flib_scheme *scheme);/** * Append the entire game config to the buffer (including the final "!" that marks the * end of configuration data for the engine) * * Returns nonzero if something goes wrong. In that case the buffer * contents are unaffected. */int flib_ipc_append_fullconfig(flib_vector *vec, const flib_gamesetup *setup, bool netgame);#endif /* IPCPROTOCOL_H_ */