//
// MainMenuViewController.m
// hwengine
//
// Created by Vittorio on 08/01/10.
// Copyright 2010 __MyCompanyName__. All rights reserved.
//
#import "MainMenuViewController.h"
#import "SDL_uikitappdelegate.h"
#import "PascalImports.h"
#import "SplitViewRootController.h"
@implementation MainMenuViewController
@synthesize cover;
-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
return (interfaceOrientation == UIInterfaceOrientationLandscapeRight);
}
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
}
- (void)dealloc {
[cover release];
[super dealloc];
}
-(void) viewDidUnload {
self.cover = nil;
[super viewDidUnload];
}
-(void) viewDidLoad {
// initialize some files the first time we load the game
[NSThread detachNewThreadSelector:@selector(checkFirstRun) toTarget:self withObject:nil];
// listen to request to remove the modalviewcontroller
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(dismissModalViewController)
name: @"dismissModalView"
object:nil];
[super viewDidLoad];
}
// this is called to verify whether it's the first time the app is launched
// if it is it blocks user interaction with an alertView until files are created
-(void) checkFirstRun {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSString *filePath = [[SDLUIKitDelegate sharedAppDelegate] dataFilePath:@"settings.plist"];
if (!([[NSFileManager defaultManager] fileExistsAtPath:filePath])) {
// file not present, means that also other files are absent
NSLog(@"First time run, creating settings files");
// show a popup with an indicator to make the user wait
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(@"Please wait",@"")
message:nil
delegate:nil
cancelButtonTitle:nil
otherButtonTitles:nil];
[alert show];
[alert release];
UIActivityIndicatorView *indicator = [[UIActivityIndicatorView alloc]
initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge];
indicator.center = CGPointMake(alert.bounds.size.width / 2, alert.bounds.size.height - 50);
[indicator startAnimating];
[alert addSubview:indicator];
[indicator release];
// create Default Team.plist
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *teamsDirectory = [[paths objectAtIndex:0] stringByAppendingString:@"Teams/"];
[[NSFileManager defaultManager] createDirectoryAtPath:teamsDirectory
withIntermediateDirectories:NO
attributes:nil
error:NULL];
NSMutableArray *hedgehogs = [[NSMutableArray alloc] init];
for (int i = 0; i < 8; i++) {
NSString *hogName = [[NSString alloc] initWithFormat:@"hedgehog %d",i];
NSDictionary *hog = [[NSDictionary alloc] initWithObjectsAndKeys:@"100",@"health",@"0",@"level",
hogName,@"hogname",@"NoHat",@"hat",nil];
[hogName release];
[hedgehogs addObject:hog];
[hog release];
}
NSDictionary *defaultTeam = [[NSDictionary alloc] initWithObjectsAndKeys:@"4421353",@"color",@"0",@"hash",
@"Default Team",@"teamname",@"Statue",@"grave",@"Plane",@"fort",
@"Default",@"voicepack",@"hedgewars",@"flag",hedgehogs,@"hedgehogs",nil];
[hedgehogs release];
NSString *defaultTeamFile = [teamsDirectory stringByAppendingString:@"Default Team.plist"];
[defaultTeam writeToFile:defaultTeamFile atomically:YES];
[defaultTeam release];
// create settings.plist
NSMutableDictionary *saveDict = [[NSMutableDictionary alloc] init];
[saveDict setObject:@"" forKey:@"username"];
[saveDict setObject:@"" forKey:@"password"];
[saveDict setObject:@"1" forKey:@"music"];
[saveDict setObject:@"1" forKey:@"sounds"];
[saveDict setObject:@"0" forKey:@"alternate"];
[saveDict writeToFile:filePath atomically:YES];
[saveDict release];
// create other files
// ok let the user take control
[alert dismissWithClickedButtonIndex:0 animated:YES];
}
[pool release];
[NSThread exit];
}
#pragma mark -
-(void) appear {
[[SDLUIKitDelegate sharedAppDelegate].uiwindow addSubview:self.view];
[self release];
[UIView beginAnimations:@"inserting main controller" context:NULL];
[UIView setAnimationDuration:1];
self.view.alpha = 1;
[UIView commitAnimations];
[NSTimer scheduledTimerWithTimeInterval:0.7 target:self selector:@selector(hideBehind) userInfo:nil repeats:NO];
}
-(void) disappear {
if (nil != cover)
[cover release];
[UIView beginAnimations:@"removing main controller" context:NULL];
[UIView setAnimationDuration:1];
self.view.alpha = 0;
[UIView commitAnimations];
[self retain];
[self.view removeFromSuperview];
}
// this is a silly way to hide the sdl contex that remained active
-(void) hideBehind {
if (nil == cover) {
cover= [[UIView alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
cover.backgroundColor = [UIColor blackColor];
}
[[SDLUIKitDelegate sharedAppDelegate].uiwindow insertSubview:cover belowSubview:self.view];
}
#pragma mark -
-(IBAction) switchViews:(id) sender {
UIButton *button = (UIButton *)sender;
SplitViewRootController *splitViewController;
UIAlertView *alert;
switch (button.tag) {
case 0:
[[SDLUIKitDelegate sharedAppDelegate] startSDLgame];
break;
case 2:
// for now this controller is just to simplify code management
splitViewController = [[SplitViewRootController alloc] init];
splitViewController.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal;
[self presentModalViewController:splitViewController animated:YES];
break;
default:
alert = [[UIAlertView alloc] initWithTitle:@"Not Yet Implemented"
message:@"Sorry, this feature is not yet implemented"
delegate:nil
cancelButtonTitle:@"Well, don't worry"
otherButtonTitles:nil];
[alert show];
[alert release];
break;
}
}
-(void) dismissModalViewController {
[self dismissModalViewControllerAnimated:YES];
}
@end