QTfrontend/util/DataManager.h
author dag10
Mon, 21 Jan 2013 21:52:49 -0500
changeset 8424 225ede46e3dc
parent 8377 869f80966a77
child 8508 f849b7b3af1d
permissions -rw-r--r--
On pagenetgame, when window is too small the map/game options becomes a tabbed interface to allow for a few lines of chat to always be visible. Restored HWForm's min height to 580. Fixed the 2px alignment issue with the map list and map previews' top edges that unC0Rr was whining about. <3

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
 */

/**
 * @file
 * @brief DataManager class definition
 */

#ifndef HEDGEWARS_DATAMANAGER_H
#define HEDGEWARS_DATAMANAGER_H

#include <QDir>
#include <QFile>
#include <QStringList>

class GameStyleModel;
class HatModel;
class MapModel;
class ThemeModel;
class QStandardItemModel;

/**
 * @brief Offers access to the data files of hedgewars.
 *
 * @see <a href="http://en.wikipedia.org/wiki/Singleton_pattern">singleton pattern</a>
 *
 * @author sheepluva
 * @since 0.9.17
 */
class DataManager: public QObject
{
        Q_OBJECT

    public:
        /**
         * @brief Returns reference to the <i>singleton</i> instance of this class.
         *
         * @see <a href="http://en.wikipedia.org/wiki/Singleton_pattern">singleton pattern</a>
         *
         * @return reference to the instance.
         */
        static DataManager & instance();

        /**
         * @brief Returns a sorted list of data directory entries.
         *
         * @param subDirectory sub-directory to search.
         * @param filters filters for entry type.
         * @param nameFilters filters by name patterns.
         * @return a sorted list of matches in the subDirectory of data directory.
         */
        QStringList entryList(const QString & subDirectory,
                              QDir::Filters filters = QDir::NoFilter,
                              const QStringList & nameFilters = QStringList("*")
                             ) const;

        /**
         * @brief Returns pointer to a model of available game styles.
         *
         * The model is updated automatically on data reload.
         *
         * @return game style model pointer.
         */
        GameStyleModel * gameStyleModel();

        /**
         * @brief Returns pointer to a model of available hats.
         *
         * The model is updated automatically on data reload.
         *
         * @return hat model pointer.
         */
        HatModel * hatModel();

        /**
         * @brief Returns pointer to a model of available static maps.
         *
         * The model is updated automatically on data reload.
         *
         * @return map model pointer.
         */
        MapModel * staticMapModel();

        /**
         * @brief Returns pointer to a model of available mission maps.
         *
         * The model is updated automatically on data reload.
         *
         * @return map model pointer.
         */
        MapModel * missionMapModel();

        /**
         * @brief Returns pointer to a model of available themes.
         *
         * The model is updated automatically on data reload.
         *
         * @return theme model pointer.
         */
        ThemeModel * themeModel();

        QStandardItemModel * colorsModel();
        QStandardItemModel * bindsModel();

    public slots:
        /// Reloads data from storage.
        void reload();
        void resetColors();


    signals:
        /// This signal is emitted after the data has been updated.
        void updated();


    private:
        /**
         * @brief Class constructor of the <i>singleton</i>.
         *
         * Not to be used from outside the class,
         * use the static {@link DataManager::instance()} instead.
         *
         * @see <a href="http://en.wikipedia.org/wiki/Singleton_pattern">singleton pattern</a>
         */
        DataManager();

        GameStyleModel * m_gameStyleModel; ///< game style model instance
        HatModel * m_hatModel; ///< hat model instance
        MapModel * m_staticMapModel; ///< static map model instance
        MapModel * m_missionMapModel; ///< mission map model instance
        ThemeModel * m_themeModel; ///< theme model instance
        QStandardItemModel * m_colorsModel;
        QStandardItemModel * m_bindsModel;
};

#endif // HEDGEWARS_DATAMANAGER_H