QTfrontend/ui/page/pagesingleplayer.cpp
author nemo
Wed, 14 Mar 2018 11:36:43 -0400
changeset 13206 25502e6b3e08
parent 11046 47a8c19ecb60
child 14390 50c3186f05ab
permissions -rw-r--r--
While the intent was good, saving column width/sort was unfortunately not handling the addition of new columns and old configs were losing columns. If this is restored, it should have some check on column with invalidation of config.

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#include <QGridLayout>
#include <QPushButton>

#include "pagesingleplayer.h"
#include "gamecfgwidget.h"

QLayout * PageSinglePlayer::bodyLayoutDefinition()
{
    QVBoxLayout * vLayout = new QVBoxLayout();

    QHBoxLayout * topLine = new QHBoxLayout();
    QHBoxLayout * middleLine = new QHBoxLayout();
    vLayout->addStretch();
    vLayout->addLayout(topLine);
    vLayout->addSpacing(30);
    vLayout->addLayout(middleLine);
    vLayout->addStretch();

    topLine->addStretch();
    BtnSimpleGamePage = addButton(":/res/SimpleGame.png", topLine, 0, true);
    BtnSimpleGamePage->setWhatsThis(tr("Play a quick game against the computer with random settings"));
    topLine->addSpacing(60);
    BtnMultiplayer = addButton(":/res/Multiplayer.png", topLine, 1, true);
    BtnMultiplayer->setWhatsThis(tr("Play a hotseat game against your friends, or AI teams"));
    topLine->addStretch();


    BtnCampaignPage = addButton(":/res/Campaign.png", middleLine, 0, true);
    BtnCampaignPage->setWhatsThis(tr("Campaign Mode"));
    BtnCampaignPage->setVisible(true);

    BtnTrainPage = addButton(":/res/Trainings.png", middleLine, 1, true);
    BtnTrainPage->setWhatsThis(tr("Practice your skills in a range of training missions"));

    return vLayout;
}

QLayout * PageSinglePlayer::footerLayoutDefinition()
{
    QHBoxLayout * bottomLine = new QHBoxLayout();
    bottomLine->addStretch();

    BtnDemos = addButton(":/res/Record.png", bottomLine, 1, true);
    BtnDemos->setWhatsThis(tr("Watch recorded demos"));
    BtnLoad = addButton(":/res/Load.png", bottomLine, 2, true);
    BtnLoad->setStyleSheet("QPushButton{margin: 24px 0 0 0;}");
    BtnLoad->setWhatsThis(tr("Load a previously saved game"));

    bottomLine->setStretch(1,0);
    bottomLine->setStretch(2,0);
    bottomLine->setAlignment(BtnDemos, Qt::AlignRight | Qt::AlignBottom);
    bottomLine->setAlignment(BtnLoad, Qt::AlignRight | Qt::AlignBottom);

    return bottomLine;
}

void PageSinglePlayer::connectSignals()
{
    //TODO
}

PageSinglePlayer::PageSinglePlayer(QWidget* parent) : AbstractPage(parent)
{
    initPage();
}