author | koda |
Sat, 27 Mar 2010 16:57:18 +0000 | |
changeset 3113 | 2829ea0dd47c |
parent 3045 | 41732f986b4f |
child 3165 | 3ec07a7d8456 |
permissions | -rw-r--r-- |
(* * Hedgewars, a free turn based strategy game * Copyright (c) 2009 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA *) {$INCLUDE "options.inc"} unit uLandTexture; interface uses SDLh; procedure UpdateLandTexture(X, Width, Y, Height: LongInt); procedure DrawLand(dX, dY: LongInt); procedure FreeLand; implementation uses uMisc, uLand, uStore, uConsts, {$IFDEF GLES11} gles11; {$ELSE} GL; {$ENDIF} const TEXSIZE = 256; LANDTEXARW = LAND_WIDTH div TEXSIZE; LANDTEXARH = LAND_HEIGHT div TEXSIZE; var LandTextures: array[0..LANDTEXARW - 1, 0..LANDTEXARH - 1] of record shouldUpdate: boolean; tex: PTexture; end; tmpPixels: array [0..TEXSIZE - 1, 0..TEXSIZE - 1] of LongWord; function Pixels(x, y: Longword): Pointer; var ty: Longword; begin for ty:= 0 to TEXSIZE - 1 do Move(LandPixels[y * TEXSIZE + ty, x * TEXSIZE], tmpPixels[ty, 0], sizeof(Longword) * TEXSIZE); Pixels:= @tmpPixels end; function Pixels2(x, y: Longword): Pointer; var tx, ty: Longword; begin for ty:= 0 to TEXSIZE - 1 do for tx:= 0 to TEXSIZE - 1 do tmpPixels[ty, tx]:= Land[y * TEXSIZE + ty, x * TEXSIZE + tx] or AMask; Pixels2:= @tmpPixels end; procedure UpdateLandTexture(X, Width, Y, Height: LongInt); var tx, ty: Longword; begin if (Width <= 0) or (Height <= 0) then exit; TryDo((X >= 0) and (X < LAND_WIDTH), 'UpdateLandTexture: wrong X parameter', true); TryDo(X + Width <= LAND_WIDTH, 'UpdateLandTexture: wrong Width parameter', true); TryDo((Y >= 0) and (Y < LAND_HEIGHT), 'UpdateLandTexture: wrong Y parameter', true); TryDo(Y + Height <= LAND_HEIGHT, 'UpdateLandTexture: wrong Height parameter', true); for ty:= Y div TEXSIZE to (Y + Height - 1) div TEXSIZE do for tx:= X div TEXSIZE to (X + Width - 1) div TEXSIZE do LandTextures[tx, ty].shouldUpdate:= true end; procedure RealLandTexUpdate; var x, y: LongWord; begin if LandTextures[0, 0].tex = nil then for x:= 0 to LANDTEXARW -1 do for y:= 0 to LANDTEXARH - 1 do with LandTextures[x, y] do tex:= NewTexture(TEXSIZE, TEXSIZE, Pixels(x, y)) else for x:= 0 to LANDTEXARW -1 do for y:= 0 to LANDTEXARH - 1 do with LandTextures[x, y] do if shouldUpdate then begin shouldUpdate:= false; glBindTexture(GL_TEXTURE_2D, tex^.id); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, TEXSIZE, TEXSIZE, GL_RGBA, GL_UNSIGNED_BYTE, Pixels(x, y)); end end; procedure DrawLand(dX, dY: LongInt); var x, y: LongInt; begin RealLandTexUpdate; for x:= 0 to LANDTEXARW -1 do for y:= 0 to LANDTEXARH - 1 do with LandTextures[x, y] do DrawTexture(dX + x * TEXSIZE, dY + y * TEXSIZE, tex) end; procedure FreeLand; var x, y: LongInt; begin for x:= 0 to LANDTEXARW -1 do for y:= 0 to LANDTEXARH - 1 do with LandTextures[x, y] do begin FreeTexture(tex); tex:= nil; end; if LandBackSurface <> nil then SDL_FreeSurface(LandBackSurface); end; end.