Disallow AI to hurts itself with mortar (in quite rare cases it tries to shoot directly up)
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006, 2007 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef GAMECONFIGWIDGET_H
#define GAMECONFIGWIDGET_H
#include <QWidget>
#include <QStringList>
#include "mapContainer.h"
class QCheckBox;
class QVBoxLayout;
class QSpinBox;
class QLabel;
class GameCFGWidget : public QWidget
{
Q_OBJECT
public:
GameCFGWidget(QWidget* parent, bool externalControl=false);
quint32 getGameFlags() const;
QString getCurrentSeed() const;
QString getCurrentMap() const;
QString getCurrentTheme() const;
quint32 getInitHealth() const;
quint32 getTurnTime() const;
QStringList getFullConfig() const;
QString getNetAmmo() const; // FIXME: hack - this class should contain all ammo states itself
QComboBox* WeaponsName;
public slots:
void setSeed(const QString & seed);
void setMap(const QString & map);
void setTheme(const QString & theme);
void setInitHealth(quint32 health);
void setTurnTime(quint32 time);
void setFortsMode(bool value);
void setNetAmmo(const QString& name, const QString& ammo);
signals:
void seedChanged(const QString & seed);
void mapChanged(const QString & map);
void themeChanged(const QString & theme);
void initHealthChanged(quint32 health);
void turnTimeChanged(quint32 time);
void fortsModeChanged(bool value);
void newWeaponsName(const QString& weapon);
private:
QCheckBox * CB_mode_Forts;
QVBoxLayout mainLayout;
HWMapContainer* pMapContainer;
QSpinBox * SB_TurnTime;
QSpinBox * SB_InitHealth;
QLabel * L_TurnTime;
QLabel * L_InitHealth;
QString curNetAmmoName;
QString curNetAmmo;
private slots:
void onSeedChanged(const QString & seed);
void onMapChanged(const QString & map);
void onThemeChanged(const QString & theme);
void onInitHealthChanged(int health);
void onTurnTimeChanged(int time);
void onFortsModeChanged(bool value);
};
#endif // GAMECONFIGWIDGET_H