use glutin::{
dpi,
Event,
WindowEvent,
DeviceEvent,
ElementState,
MouseButton,
MouseScrollDelta,
EventsLoop,
WindowedContext,
GlRequest,
GlProfile,
ContextTrait,
};
use hedgewars_engine::instance::EngineInstance;
fn init(event_loop: &EventsLoop, size: dpi::LogicalSize) -> WindowedContext {
use glutin::{
ContextBuilder,
WindowBuilder
};
let window = WindowBuilder::new()
.with_title("hwengine")
.with_dimensions(size);
let cxt = ContextBuilder::new()
.with_gl(GlRequest::Latest)
.with_gl_profile(GlProfile::Core)
.build_windowed(window, &event_loop).ok().unwrap();
unsafe {
cxt.make_current().unwrap();
gl::load_with(|ptr| cxt.get_proc_address(ptr) as *const _);
if let Some(sz) = cxt.get_inner_size() {
let phys = sz.to_physical(cxt.get_hidpi_factor());
gl::Viewport(0, 0, phys.width as i32, phys.height as i32);
}
}
cxt
}
fn main() {
let mut event_loop = EventsLoop::new();
let (w, h) = (1024.0, 768.0);
let window = init(&event_loop, dpi::LogicalSize::new(w, h));
let mut engine = EngineInstance::new();
// dirty dirty code follows; DO NOT USE
let mut zoom = 1f32;
let mut dragging = false;
let mut x = 0f32;
let mut y = 0f32;
use std::time::Instant;
let mut now = Instant::now();
let mut is_running = true;
while is_running {
let curr = Instant::now();
let delta = curr - now;
now = curr;
let ms = delta.as_secs() as f64 * 1000.0 + delta.subsec_millis() as f64;
window.set_title(&format!("hwengine {:.3}ms", ms));
event_loop.poll_events(|event| {
match event {
Event::WindowEvent { event, ..} => match event {
WindowEvent::CloseRequested => {
is_running = false;
},
WindowEvent::MouseInput { button, state, .. } => {
if let MouseButton::Right = button {
if let ElementState::Pressed = state {
dragging = true;
} else {
dragging = false;
}
}
}
WindowEvent::MouseWheel { delta, .. } => {
match delta {
MouseScrollDelta::LineDelta(x, y) => {
zoom += y as f32 * 0.1f32;
}
MouseScrollDelta::PixelDelta(delta) => {
let physical = delta.to_physical(window.get_hidpi_factor());
zoom += physical.y as f32 * 0.1f32;
}
}
}
_ => ()
},
Event::DeviceEvent { event, .. } => match event {
DeviceEvent::MouseMotion { delta } => {
if dragging {
x -= delta.0 as f32;
y -= delta.1 as f32;
}
}
_ => {}
}
_ => ()
}
});
unsafe { window.make_current().unwrap() };
// temporary params.. dont actually handle input here
engine.render(x, y, w as f32 * zoom, h as f32 * zoom);
window.swap_buffers().unwrap();
}
}