Lua: Rename global variable “L” to “LOCALE”
Srsly, WTF? If we have to use global variables, at least give them descriptive names.
-- Library for localizing strings in lua scripts
local lang = HedgewarsScriptLoad("Locale/" .. tostring(LOCALE) .. ".lua")
function loc(text)
if locale ~= nil and locale[text] ~= nil then return locale[text]
else return text
end
end
function loc_noop(text)
return text
end