reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
adjusted default zoom value
polished lobby interface
updated ammosets to new weapons
To compile and install you need:
- Qt >= 4.4
- FreePascal >= 2.2.4
- SDL >= 1.2.5
- SDL_net >= 1.2.5
- SDL_mixer >= 1.2
- SDL_image >= 1.2
- SDL_ttf >= 2.0
- CMake >= 2.6.0
- Lua >= 5.1.0
For server:
- Glasgow Haskell Compiler 6.10
- dataenc package
- hslogger package
- utf8-string package
1. Configure:
$ cmake .
or
$ cmake -DCMAKE_BUILD_TYPE="Release" -DCMAKE_INSTALL_PREFIX="install_prefix" -DDATA_INSTALL_DIR="data_dir" .
add -DWITH_SERVER=1 to compile net server; to create a relocatable bundle under Mac OS X you can do
$ cmake -DCMAKE_BUILD_TYPE="Release" -DBUNDLE=1 .
if you have QT installed but it is not found you can set it up with -DQT_QMAKE_EXECUTABLE="path_to_qmake"
2. Compile:
$ make
3. Install:
# make install
That's all! Enjoy!