Convert boolean variable + a bunch of fields which make sense only while game is going on into Maybe + structure
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef PAGE_ROOMLIST_H
#define PAGE_ROOMLIST_H
#include "AbstractPage.h"
#include "SDLs.h"
class HWChatWidget;
class AmmoSchemeModel;
class PageRoomsList : public AbstractPage
{
Q_OBJECT
public:
PageRoomsList(QWidget* parent, QSettings * config, SDLInteraction * sdli);
QLineEdit * roomName;
QLineEdit * searchText;
QTableWidget * roomsList;
QPushButton * BtnBack;
QPushButton * BtnCreate;
QPushButton * BtnJoin;
QPushButton * BtnRefresh;
QPushButton * BtnAdmin;
QPushButton * BtnClear;
QComboBox * CBState;
QComboBox * CBRules;
QComboBox * CBWeapons;
HWChatWidget * chatWidget;
QLabel * lblCount;
private:
bool gameInLobby;
QString gameInLobbyName;
QStringList listFromServer;
AmmoSchemeModel * ammoSchemeModel;
public slots:
void setRoomsList(const QStringList & list);
void setAdmin(bool);
void updateNickCounter(int cnt);
private slots:
void onCreateClick();
void onJoinClick();
void onRefreshClick();
void onClearClick();
void onJoinConfirmation(const QString &);
signals:
void askForCreateRoom(const QString &);
void askForJoinRoom(const QString &);
void askForRoomList();
void askJoinConfirmation(const QString &);
};
#endif