author | Wuzzy <Wuzzy2@mail.ru> |
Mon, 16 Sep 2019 17:53:19 +0200 | |
changeset 15416 | 2cde69c1c680 |
parent 13694 | 27e5e311c7a3 |
permissions | -rw-r--r-- |
/* * Hedgewars, a free turn based strategy game * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; version 2 of the License * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef PAGE_NETGAME_H #define PAGE_NETGAME_H #include "HistoryLineEdit.h" #include "AbstractPage.h" class HWChatWidget; class TeamSelWidget; class GameCFGWidget; class QSettings; class PageNetGame : public AbstractPage { Q_OBJECT public: PageNetGame(QWidget* parent); void setSettings(QSettings * settings); void displayError(const QString & message); void displayNotice(const QString & message); void displayWarning(const QString & message); void cleanupFakeNetTeams(); QPushButton *BtnGo; QPushButton *BtnMaster; QPushButton *BtnStart; QPushButton *BtnUpdate; HistoryLineEdit *leRoomName; QAction * restrictJoins; QAction * restrictTeamAdds; QAction * restrictUnregistered; HWChatWidget* chatWidget; TeamSelWidget* pNetTeamsWidget; GameCFGWidget* pGameCFG; public slots: void setRoomName(const QString & roomName); void setReadyStatus(bool isReady); void setUser(const QString & nickname); void onUpdateClick(); void setMasterMode(bool isMaster); private slots: void onRoomNameEdited(); signals: void SetupClicked(); void askForUpdateRoomName(const QString &); protected: void resizeEvent(QResizeEvent * event); private: QLayout * bodyLayoutDefinition(); QLayout * footerLayoutDefinition(); QLayout * footerLayoutLeftDefinition(); void connectSignals(); QSettings * m_gameSettings; QPushButton * btnSetup; QLabel * lblRoomNameReadOnly; }; #endif