misc/coverity_model.c
author Wuzzy <Wuzzy2@mail.ru>
Wed, 15 May 2019 20:40:37 +0200
changeset 14968 2d5f1dc637da
parent 10498 bcd1d7ad2f3e
permissions -rw-r--r--
Fix sndBoring being placed if ending turn during multi-shoot via skip command For example: - AI hog shoots once with shotgun - AI hog ends turn via ParseCommand("skip")

void fpcrtl_halt(int num) {
    __coverity_panic__();
}

int fpcrtl_abs(int num) {
    return num >= 0 ? num : -num;
}