No longer jiggle sticky mines if using portable portal device
This fixes the sticky mine sound playing when using portal gun while any sticky mine is placed on ground.
We decided that placed sticky mines can't be teleported.
/*
* Hedgewars-iOS, a Hedgewars port for iOS devices
* Copyright (c) 2009-2012 Vittorio Giovara <vittorio.giovara@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#import "ServerProtocolNetwork.h"
#import "hwconsts.h"
#define BUFFER_SIZE 256
static ServerProtocolNetwork *serverConnection;
@implementation ServerProtocolNetwork
@synthesize serverPort, serverAddress, ssd;
#pragma mark -
#pragma mark init and class methods
-(id) init:(NSInteger) onPort withAddress:(NSString *)address {
if ((self = [super init])) {
self.serverPort = onPort;
self.serverAddress = address;
}
serverConnection = self;
return self;
}
-(id) init {
return [self init:NETGAME_DEFAULT_PORT withAddress:@"netserver.hedgewars.org"];
}
-(id) initOnPort:(NSInteger) port {
return [self init:port withAddress:@"netserver.hedgewars.org"];
}
-(id) initToAddress:(NSString *)address {
return [self init:NETGAME_DEFAULT_PORT withAddress:address];
}
-(void) dealloc {
releaseAndNil(serverAddress);
serverConnection = nil;
[super dealloc];
}
+(id) openServerConnection {
id connection = [[self alloc] init];
[NSThread detachNewThreadSelector:@selector(serverProtocol)
toTarget:connection
withObject:nil];
[connection retain]; // retain count here is +2
return connection;
}
#pragma mark -
#pragma mark Communication layer
-(int) sendToServer:(NSString *)command {
NSString *message = [[NSString alloc] initWithFormat:@"%@\n\n",command];
int result = SDLNet_TCP_Send(self.ssd, [message UTF8String], [message lengthOfBytesUsingEncoding:NSUTF8StringEncoding]);
[message release];
return result;
}
-(int) sendToServer:(NSString *)command withArgument:(NSString *)argument {
NSString *message = [[NSString alloc] initWithFormat:@"%@\n%@\n\n",command,argument];
int result = SDLNet_TCP_Send(self.ssd, [message UTF8String], [message lengthOfBytesUsingEncoding:NSUTF8StringEncoding]);
[message release];
return result;
}
-(void) serverProtocol {
@autoreleasepool {
IPaddress ip;
BOOL clientQuit = NO;
char *buffer = (char *)malloc(sizeof(char)*BUFFER_SIZE);
int dim = BUFFER_SIZE;
uint8_t msgSize;
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
if (SDLNet_Init() < 0) {
DLog(@"SDLNet_Init: %s", SDLNet_GetError());
clientQuit = YES;
}
// Resolving the host using NULL make network interface to listen
if (SDLNet_ResolveHost(&ip, [self.serverAddress UTF8String] , self.serverPort) < 0 && !clientQuit) {
DLog(@"SDLNet_ResolveHost: %s", SDLNet_GetError());
clientQuit = YES;
}
// Open a connection with the IP provided (listen on the host's port)
if (!(self.ssd = SDLNet_TCP_Open(&ip)) && !clientQuit) {
DLog(@"SDLNet_TCP_Open: %s %d", SDLNet_GetError(), self.serverPort);
clientQuit = YES;
}
DLog(@"Found server on port %d", self.serverPort);
while (!clientQuit) {
int index = 0;
BOOL exitBufferLoop = NO;
memset(buffer, '\0', dim);
while (exitBufferLoop != YES) {
msgSize = SDLNet_TCP_Recv(self.ssd, &buffer[index], 2);
// exit in case of error
if (msgSize <= 0) {
DLog(@"SDLNet_TCP_Recv: %s", SDLNet_GetError());
clientQuit = YES;
break;
}
// update index position and check for End-Of-Message
index += msgSize;
if (strncmp(&buffer[index-2], "\n\n", 2) == 0) {
exitBufferLoop = YES;
}
// if message is too big allocate new space
if (index >= dim) {
dim += BUFFER_SIZE;
buffer = (char *)realloc(buffer, dim);
if (buffer == NULL) {
clientQuit = YES;
break;
}
}
}
NSString *bufferedMessage = [[NSString alloc] initWithBytes:buffer length:index-2 encoding:NSASCIIStringEncoding];
NSArray *listOfCommands = [bufferedMessage componentsSeparatedByString:@"\n"];
[bufferedMessage release];
NSString *command = [listOfCommands objectAtIndex:0];
DLog(@"size = %d, %@", index-2, listOfCommands);
if ([command isEqualToString:@"PING"]) {
if ([listOfCommands count] > 1)
[self sendToServer:@"PONG" withArgument:[listOfCommands objectAtIndex:1]];
else
[self sendToServer:@"PONG"];
DLog(@"PONG");
}
else if ([command isEqualToString:@"NICK"]) {
//what is this for?
}
else if ([command isEqualToString:@"PROTO"]) {
//what is this for?
}
else if ([command isEqualToString:@"ROOM"]) {
//TODO: stub
}
else if ([command isEqualToString:@"LOBBY:LEFT"]) {
//TODO: stub
}
else if ([command isEqualToString:@"LOBBY:JOINED"]) {
//TODO: stub
}
else if ([command isEqualToString:@"ASKPASSWORD"]) {
NSString *pwd = [defaults objectForKey:@"password"];
[self sendToServer:@"PASSWORD" withArgument:pwd];
}
else if ([command isEqualToString:@"CONNECTED"]) {
int netProto;
char *versionStr;
HW_versionInfo(&netProto, &versionStr);
NSString *nick = [defaults objectForKey:@"username"];
[self sendToServer:@"NICK" withArgument:nick];
[self sendToServer:@"PROTO" withArgument:[NSString stringWithFormat:@"%d",netProto]];
}
else if ([command isEqualToString:@"SERVER_MESSAGE"]) {
DLog(@"%@", [listOfCommands objectAtIndex:1]);
}
else if ([command isEqualToString:@"WARNING"]) {
if ([listOfCommands count] > 1)
DLog(@"Server warning - %@", [listOfCommands objectAtIndex:1]);
else
DLog(@"Server warning - unknown");
}
else if ([command isEqualToString:@"ERROR"]) {
DLog(@"Server error - %@", [listOfCommands objectAtIndex:1]);
}
else if ([command isEqualToString:@"BYE"]) {
//TODO: handle "Reconnected too fast"
DLog(@"Server disconnected, reason: %@", [listOfCommands objectAtIndex:1]);
clientQuit = YES;
}
else {
DLog(@"Unknown/Unsupported message received: %@", command);
}
}
DLog(@"Server closed connection, ending thread");
free(buffer);
SDLNet_TCP_Close(self.ssd);
SDLNet_Quit();
}
}
@end