Fix air attack placement in HedgeEditor/Construction Mode
Caused by the restructuring of how air attack works
/*
* Hedgewars, a free turn based strategy game
* Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/*!
* Data structure and functions for accessing the map.cfg of named maps.
*/
#ifndef MAPCFG_H_
#define MAPCFG_H_
typedef struct {
char theme[256];
int hogLimit;
} flib_mapcfg;
/**
* Read the map configuration for the map with this name.
* The dataDirPath must end in a path separator.
*/
int flib_mapcfg_read(const char *dataDirPath, const char *mapname, flib_mapcfg *out);
#endif /* MAPCFG_H_ */