button to open ammomenu
loading screen that fits launch orientation
further work on weapon selection
more savings for older idevices
//
// WeaponCellView.m
// Hedgewars
//
// Created by Vittorio on 03/07/10.
// Copyright 2010 __MyCompanyName__. All rights reserved.
//
#import "WeaponCellView.h"
#import "CommodityFunctions.h"
@implementation WeaponCellView
@synthesize delegate, weaponName, weaponIcon, initialQt, probability, delay, crateQt;
-(id) initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier {
if ((self = [super initWithStyle:style reuseIdentifier:reuseIdentifier])) {
delegate = nil;
weaponName = [[UILabel alloc] init];
weaponName.backgroundColor = [UIColor clearColor];
weaponName.font = [UIFont boldSystemFontOfSize:[UIFont labelFontSize]];
weaponIcon = [[UIImageView alloc] init];
NSString *imgStr;
initialQt = [[UIButton alloc] init];
imgStr = [NSString stringWithFormat:@"%@/iconAmmo.png",BTN_DIRECTORY()];
[initialQt setTitleColor:[UIColor blueColor] forState:UIControlStateNormal];
[initialQt setBackgroundImage:[UIImage imageWithContentsOfFile:imgStr] forState:UIControlStateNormal];
[initialQt addTarget:self action:@selector(buttonPressed:) forControlEvents:UIControlEventTouchUpInside];
probability = [[UIButton alloc] init];
imgStr = [NSString stringWithFormat:@"%@/iconDamage.png",BTN_DIRECTORY()];
[probability setBackgroundImage:[UIImage imageWithContentsOfFile:imgStr] forState:UIControlStateNormal];
[probability addTarget:self action:@selector(buttonPressed:) forControlEvents:UIControlEventTouchUpInside];
delay = [[UIButton alloc] init];
imgStr = [NSString stringWithFormat:@"%@/iconTime.png",BTN_DIRECTORY()];
[delay setBackgroundImage:[UIImage imageWithContentsOfFile:imgStr] forState:UIControlStateNormal];
[delay addTarget:self action:@selector(buttonPressed:) forControlEvents:UIControlEventTouchUpInside];
crateQt = [[UIButton alloc] init];
imgStr = [NSString stringWithFormat:@"%@/iconBox.png",BTN_DIRECTORY()];
[crateQt setBackgroundImage:[UIImage imageWithContentsOfFile:imgStr] forState:UIControlStateNormal];
[crateQt addTarget:self action:@selector(buttonPressed:) forControlEvents:UIControlEventTouchUpInside];
[self.contentView addSubview:weaponName];
[self.contentView addSubview:weaponIcon];
[self.contentView addSubview:initialQt];
[self.contentView addSubview:probability];
[self.contentView addSubview:delay];
[self.contentView addSubview:crateQt];
}
return self;
}
-(void) layoutSubviews {
[super layoutSubviews];
CGRect contentRect = self.contentView.bounds;
CGFloat boundsX = contentRect.origin.x;
CGRect frame;
frame = CGRectMake(boundsX+5, 5, 32, 32);
weaponIcon.frame = frame;
frame = CGRectMake(boundsX+45, 8, 200, 25);
weaponName.frame = frame;
// second line
frame = CGRectMake(boundsX+20, 40, 32, 32);
initialQt.frame = frame;
frame = CGRectMake(boundsX+60, 40, 32, 32);
probability.frame = frame;
frame = CGRectMake(boundsX+100, 40, 32, 32);
delay.frame = frame;
frame = CGRectMake(boundsX+140, 40, 32, 32);
crateQt.frame = frame;
}
/*
-(void) setSelected:(BOOL)selected animated:(BOOL)animated {
[super setSelected:selected animated:animated];
// Configure the view for the selected state
}
*/
-(void) buttonPressed:(id) sender {
if (self.delegate != nil) {
[(UIButton *)sender setTag:self.tag];
[delegate buttonPressed:sender];
} else
DLog(@"error - delegate = nil!");
}
-(void) dealloc {
[weaponName release];
[weaponIcon release];
[initialQt release];
[probability release];
[delay release];
[crateQt release];
[super dealloc];
}
@end