Play shotgun for weapon crates. Suggestion by Smaxx. Using "placed" for health/utility - could use a prettier sound for health now that there are health animation
(*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2007 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*)
{$IFNDEF FPC}
WriteLn('Only Freepascal supported');
{$ENDIF}
program hwengine;
uses
SDLh in 'SDLh.pas',
{$IFDEF GLES11}
gles11,
{$ELSE}
GL,
{$ENDIF}
uConsts in 'uConsts.pas',
uGame in 'uGame.pas',
uMisc in 'uMisc.pas',
uStore in 'uStore.pas',
uWorld in 'uWorld.pas',
uIO in 'uIO.pas',
uGears in 'uGears.pas',
uVisualGears in 'uVisualGears.pas',
uConsole in 'uConsole.pas',
uKeys in 'uKeys.pas',
uTeams in 'uTeams.pas',
uSound in 'uSound.pas',
uRandom in 'uRandom.pas',
uAI in 'uAI.pas',
uAIMisc in 'uAIMisc.pas',
uAIAmmoTests in 'uAIAmmoTests.pas',
uAIActions in 'uAIActions.pas',
uCollisions in 'uCollisions.pas',
uLand in 'uLand.pas',
uLandTemplates in 'uLandTemplates.pas',
uLandObjects in 'uLandObjects.pas',
uLandGraphics in 'uLandGraphics.pas',
uLocale in 'uLocale.pas',
uAmmos in 'uAmmos.pas',
uSHA in 'uSHA.pas',
uFloat in 'uFloat.pas',
uStats in 'uStats.pas',
uChat in 'uChat.pas',
uLandTexture in 'uLandTexture.pas';
{$INCLUDE options.inc}
// also: GSHandlers.inc
// CCHandlers.inc
// HHHandlers.inc
// SinTable.inc
// proto.inc
var recordFileName : shortstring = '';
procedure OnDestroy; forward;
////////////////////////////////
procedure DoTimer(Lag: LongInt);
{$IFNDEF IPHONEOS}
var s: string;
{$ENDIF}
begin
inc(RealTicks, Lag);
case GameState of
gsLandGen: begin
GenMap;
GameState:= gsStart;
end;
gsStart: begin
if HasBorder then DisableSomeWeapons;
AddClouds;
AssignHHCoords;
AddMiscGears;
StoreLoad;
InitWorld;
ResetKbd;
SoundLoad;
if GameType = gmtSave then
begin
isSEBackup:= isSoundEnabled;
isSoundEnabled:= false
end;
FinishProgress;
PlayMusic;
SetScale(zoom);
GameState:= gsGame
end;
gsConfirm,
gsGame: begin
DrawWorld(Lag); // never place between ProcessKbd and DoGameTick - bugs due to /put cmd and isCursorVisible
ProcessKbd;
DoGameTick(Lag);
ProcessVisualGears(Lag);
end;
gsChat: begin
DrawWorld(Lag);
DoGameTick(Lag);
ProcessVisualGears(Lag);
end;
gsExit: begin
OnDestroy;
end;
end;
SDL_GL_SwapBuffers();
{$IFNDEF IPHONEOS}
//not going to make captures on the iPhone
if flagMakeCapture then
begin
flagMakeCapture:= false;
s:= 'hw_' + cSeed + '_' + inttostr(GameTicks) + '.tga';
WriteLnToConsole('Saving ' + s);
MakeScreenshot(s);
// SDL_SaveBMP_RW(SDLPrimSurface, SDL_RWFromFile(Str2PChar(s), 'wb'), 1)
end;
{$ENDIF}
end;
////////////////////
procedure OnDestroy;
begin
{$IFDEF DEBUGFILE}AddFileLog('Freeing resources...');{$ENDIF}
if isSoundEnabled then ReleaseSound;
StoreRelease;
FreeLand;
SendKB;
CloseIPC;
TTF_Quit;
SDL_Quit;
halt
end;
////////////////////////////////
procedure Resize(w, h: LongInt);
begin
cScreenWidth:= w;
cScreenHeight:= h;
if cFullScreen then
ParseCommand('/fullscr 1', true)
else
ParseCommand('/fullscr 0', true);
end;
///////////////////
procedure MainLoop;
var PrevTime,
CurrTime: Longword;
event: TSDL_Event;
begin
PrevTime:= SDL_GetTicks;
repeat
while SDL_PollEvent(@event) <> 0 do
case event.type_ of
{$IFDEF IPHONEOS}
SDL_MOUSEMOTION: WriteLnToConsole('mouse number ' + inttostr(SDL_SelectMouse(event.motion.which)) + ' over ' + inttostr(SDL_GetNumMice()));
SDL_WINDOWEVENT:
{$ELSE}
SDL_KEYDOWN: if GameState = gsChat then KeyPressChat(event.key.keysym.unicode);
SDL_ACTIVEEVENT:
{$ENDIF}
if (event.active.state and SDL_APPINPUTFOCUS) <> 0 then
cHasFocus:= event.active.gain = 1;
//SDL_VIDEORESIZE: Resize(max(event.resize.w, 600), max(event.resize.h, 450));
{$IFNDEF IPHONEOS}
SDL_MOUSEBUTTONDOWN: if event.button.button = SDL_BUTTON_WHEELDOWN then uKeys.wheelDown:= true;
SDL_MOUSEBUTTONUP: if event.button.button = SDL_BUTTON_WHEELDUP then uKeys.wheelUp:= true;
{$ENDIF}
SDL_JOYAXIS: ControllerAxisEvent(event.jaxis.which, event.jaxis.axis, event.jaxis.value);
SDL_JOYHAT: ControllerHatEvent(event.jhat.which, event.jhat.hat, event.jhat.value);
SDL_JOYBUTTONDOWN: ControllerButtonEvent(event.jbutton.which, event.jbutton.button, true);
SDL_JOYBUTTONUP: ControllerButtonEvent(event.jbutton.which, event.jbutton.button, false);
SDL_QUITEV: isTerminated:= true
end;
CurrTime:= SDL_GetTicks;
if PrevTime + cTimerInterval <= CurrTime then
begin
DoTimer(CurrTime - PrevTime);
PrevTime:= CurrTime
end else SDL_Delay(1);
IPCCheckSock
until isTerminated
end;
/////////////////////
procedure DisplayUsage;
begin
WriteLn('Wrong argument format: correct configurations is');
WriteLn();
WriteLn(' hwengine <path to data folder> <path to replay file> [option]');
WriteLn();
WriteLn('where [option] must be specified either as');
WriteLn(' --set-video [screen width] [screen height] [color dept]');
WriteLn(' --set-audio [volume] [enable music] [enable sounds]');
WriteLn(' --set-other [language file] [full screen] [show FPS]');
WriteLn(' --set-multimedia [screen height] [screen width] [color dept] [volume] [enable music] [enable sounds] [language file] [full screen]');
WriteLn(' --set-everything [screen height] [screen width] [color dept] [volume] [enable music] [enable sounds] [language file] [full screen] [show FPS] [alternate damage] [timer value] [reduced quality]');
WriteLn();
WriteLn('Read documentation online at http://www.hedgewars.org/node/1465 for more information');
halt(1);
end;
////////////////////
procedure GetParams;
var
{$IFDEF DEBUGFILE}
i: LongInt;
{$ENDIF}
p: TPathType;
begin
{$IFDEF DEBUGFILE}
AddFileLog('Prefix: "' + PathPrefix +'"');
for i:= 0 to ParamCount do
AddFileLog(inttostr(i) + ': ' + ParamStr(i));
{$ENDIF}
case ParamCount of
17: begin
val(ParamStr(2), cScreenWidth);
val(ParamStr(3), cScreenHeight);
cInitWidth:= cScreenWidth;
cInitHeight:= cScreenHeight;
cBitsStr:= ParamStr(4);
val(cBitsStr, cBits);
val(ParamStr(5), ipcPort);
cFullScreen:= ParamStr(6) = '1';
isSoundEnabled:= ParamStr(7) = '1';
isSoundHardware:= ParamStr(8) = '1';
cLocaleFName:= ParamStr(9);
val(ParamStr(10), cInitVolume);
val(ParamStr(11), cTimerInterval);
PathPrefix:= ParamStr(12);
cShowFPS:= ParamStr(13) = '1';
cAltDamage:= ParamStr(14) = '1';
UserNick:= DecodeBase64(ParamStr(15));
isMusicEnabled:= ParamStr(16) = '1';
cReducedQuality:= ParamStr(17) = '1';
for p:= Succ(Low(TPathType)) to High(TPathType) do
if p <> ptMapCurrent then Pathz[p]:= PathPrefix + '/' + Pathz[p]
end;
{$IFDEF IPHONEOS}
0: begin
PathPrefix:= 'hedgewars/Data';
recordFileName:= 'hedgewars/save.hws';
val('320', cScreenWidth);
val('480', cScreenHeight);
cInitWidth:= cScreenWidth;
cInitHeight:= cScreenHeight;
cBitsStr:= '32';
val(cBitsStr, cBits);
val('100', cInitVolume);
isMusicEnabled:= false;
isSoundEnabled:= false;
cLocaleFName:= 'en.txt';
cFullScreen:= true; //T or F is is the same here
cAltDamage:= false;
cShowFPS:= true;
val('8', cTimerInterval);
cReducedQuality:= false;
for p:= Succ(Low(TPathType)) to High(TPathType) do
if p <> ptMapCurrent then Pathz[p]:= PathPrefix + '/' + Pathz[p]
end;
{$ENDIF}
3: begin
val(ParamStr(2), ipcPort);
GameType:= gmtLandPreview;
if ParamStr(3) <> 'landpreview' then OutError(errmsgShouldntRun, true);
end;
2: begin
PathPrefix:= ParamStr(1);
recordFileName:= ParamStr(2);
for p:= Succ(Low(TPathType)) to High(TPathType) do
if p <> ptMapCurrent then Pathz[p]:= PathPrefix + '/' + Pathz[p]
end;
6: begin
PathPrefix:= ParamStr(1);
recordFileName:= ParamStr(2);
if ParamStr(3) = '--set-video' then
begin
val(ParamStr(4), cScreenWidth);
val(ParamStr(5), cScreenHeight);
cInitWidth:= cScreenWidth;
cInitHeight:= cScreenHeight;
cBitsStr:= ParamStr(6);
val(cBitsStr, cBits);
end
else
begin
if ParamStr(3) = '--set-audio' then
begin
val(ParamStr(4), cInitVolume);
isMusicEnabled:= ParamStr(5) = '1';
isSoundEnabled:= ParamStr(6) = '1';
end
else
begin
if ParamStr(3) = '--set-other' then
begin
cLocaleFName:= ParamStr(4);
cFullScreen:= ParamStr(5) = '1';
cShowFPS:= ParamStr(6) = '1';
end
else DisplayUsage;
end
end;
for p:= Succ(Low(TPathType)) to High(TPathType) do
if p <> ptMapCurrent then Pathz[p]:= PathPrefix + '/' + Pathz[p]
end;
11: begin
PathPrefix:= ParamStr(1);
recordFileName:= ParamStr(2);
if ParamStr(3) = '--set-multimedia' then
begin
val(ParamStr(4), cScreenWidth);
val(ParamStr(5), cScreenHeight);
cInitWidth:= cScreenWidth;
cInitHeight:= cScreenHeight;
cBitsStr:= ParamStr(6);
val(cBitsStr, cBits);
val(ParamStr(7), cInitVolume);
isMusicEnabled:= ParamStr(8) = '1';
isSoundEnabled:= ParamStr(9) = '1';
cLocaleFName:= ParamStr(10);
cFullScreen:= ParamStr(11) = '1';
end
else DisplayUsage;
for p:= Succ(Low(TPathType)) to High(TPathType) do
if p <> ptMapCurrent then Pathz[p]:= PathPrefix + '/' + Pathz[p]
end;
15: begin
PathPrefix:= ParamStr(1);
recordFileName:= ParamStr(2);
if ParamStr(3) = '--set-everything' then
begin
val(ParamStr(4), cScreenWidth);
val(ParamStr(5), cScreenHeight);
cInitWidth:= cScreenWidth;
cInitHeight:= cScreenHeight;
cBitsStr:= ParamStr(6);
val(cBitsStr, cBits);
val(ParamStr(7), cInitVolume);
isMusicEnabled:= ParamStr(8) = '1';
isSoundEnabled:= ParamStr(9) = '1';
cLocaleFName:= ParamStr(10);
cFullScreen:= ParamStr(11) = '1';
cAltDamage:= ParamStr(12) = '1';
cShowFPS:= ParamStr(13) = '1';
val(ParamStr(14), cTimerInterval);
cReducedQuality:= ParamStr(15) = '1';
end
else DisplayUsage;
for p:= Succ(Low(TPathType)) to High(TPathType) do
if p <> ptMapCurrent then Pathz[p]:= PathPrefix + '/' + Pathz[p]
end;
else DisplayUsage;
end;
end;
/////////////////////////
procedure ShowMainWindow;
begin
if cFullScreen then ParseCommand('fullscr 1', true)
else ParseCommand('fullscr 0', true);
SDL_ShowCursor(0)
end;
///////////////
procedure Game;
var s: shortstring;
begin
WriteToConsole('Init SDL... ');
SDLTry(SDL_Init(SDL_INIT_VIDEO or SDL_INIT_JOYSTICK) >= 0, true);
WriteLnToConsole(msgOK);
SDL_EnableUNICODE(1);
WriteToConsole('Init SDL_ttf... ');
SDLTry(TTF_Init <> -1, true);
WriteLnToConsole(msgOK);
ShowMainWindow;
ControllerInit; // has to happen before InitKbdKeyTable to map keys
InitKbdKeyTable;
if recordFileName = '' then InitIPC;
WriteLnToConsole(msgGettingConfig);
if cLocaleFName <> 'en.txt' then
LoadLocale(Pathz[ptLocale] + '/en.txt');
LoadLocale(Pathz[ptLocale] + '/' + cLocaleFName);
if recordFileName = '' then
SendIPCAndWaitReply('C') // ask for game config
else
begin
LoadRecordFromFile(recordFileName);
end;
s:= 'eproto ' + inttostr(cNetProtoVersion);
SendIPCRaw(@s[0], Length(s) + 1); // send proto version
InitTeams;
AssignStores;
if isSoundEnabled then InitSound;
StoreInit;
isDeveloperMode:= false;
TryDo(InitStepsFlags = cifAllInited,
'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')',
true);
MainLoop;
ControllerClose
end;
/////////////////////////
procedure GenLandPreview;
var Preview: TPreview;
h: byte;
begin
InitIPC;
IPCWaitPongEvent;
TryDo(InitStepsFlags = cifRandomize,
'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')',
true);
Preview:= GenPreview;
WriteLnToConsole('Sending preview...');
SendIPCRaw(@Preview, sizeof(Preview));
h:= MaxHedgehogs;
SendIPCRaw(@h, sizeof(h));
WriteLnToConsole('Preview sent, disconnect');
CloseIPC
end;
////////////////////////////////////////////////////////////////////////////////
/////////////////////////////// m a i n ////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
begin
WriteLnToConsole('Hedgewars ' + cVersionString + ' engine');
GetParams;
// FIXME - hack in font with support for CJK
if (cLocaleFName = 'zh_CN.txt') or (cLocaleFName = 'zh_TW.txt') or (cLocaleFName = 'ja.txt') then
Fontz:= FontzCJK;
Randomize;
if GameType = gmtLandPreview then GenLandPreview
else Game
end.