Cleaned up frontend options a bit and added a couple WhatsThis messages.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2006 Igor Ulyanov <iulyanov@gmail.com>
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#ifndef _HWMAP_INCLUDED
#define _HWMAP_INCLUDED
#include <QByteArray>
#include <QString>
#include <QImage>
#include <QTimer>
#include "tcpBase.h"
#include "frontlib.h"
class HWMap : public TCPBase
{
Q_OBJECT
public:
HWMap(QObject *parent = 0);
virtual ~HWMap();
void getImage(const QString & seed, int templateFilter, int mapgen, int maze_size, const QByteArray & drawMapData);
bool couldBeRemoved();
protected:
QStringList getArguments();
void onEngineStart();
signals:
void ImageReceived(const QImage newImage);
void HHLimitReceived(int hhLimit);
private:
QString m_seed;
flib_mapconn * m_conn;
flib_map * m_map;
static void onSuccess(void *context, const uint8_t *bitmap, int numHedgehogs);
static void onFailure(void *context, const char *errormessage);
private slots:
};
#endif // _HWMAP_INCLUDED