QTfrontend/campaign.h
author Wuzzy <almikes@aol.com>
Tue, 15 Nov 2016 01:25:37 +0100
changeset 11886 34ede05e4d4f
parent 11046 47a8c19ecb60
child 11953 6da9bb4b3449
permissions -rw-r--r--
Remove old Fort Mode from frontend Part of ripping out Fort Mode from game schemes. This time for real. - Remove the game modifier button "Fort Mode" - Remove the scheme "Fort Mode" - Remove some fort mode handling code - Keep gfForts symbol to not mess up things too much - Old schemes are still supported, the fortsmode parameter is just ignored

/*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 */

#ifndef CAMPAIGN_H
#define CAMPAIGN_H

#include <QString>

class MissionInfo
{
    public:
        QString name;
        QString description;
        QString script;
        QString image;
};

QList<MissionInfo> getCampMissionList(QString & campaignName, QString & teamName);

#endif