Fix AddAmmo setting ammo to 99 when trying to add infinite ammo
This affected the portal mission, the crate only gave you 99 portal guns instead of infinite.
// OffsetStream.h
#ifndef __OFFSETSTREAM_H
#define __OFFSETSTREAM_H
#include "Common/MyCom.h"
#include "../IStream.h"
class COffsetOutStream:
public IOutStream,
public CMyUnknownImp
{
UInt64 _offset;
CMyComPtr<IOutStream> _stream;
public:
HRESULT Init(IOutStream *stream, UInt64 offset);
MY_UNKNOWN_IMP
STDMETHOD(Write)(const void *data, UInt32 size, UInt32 *processedSize);
STDMETHOD(Seek)(Int64 offset, UInt32 seekOrigin, UInt64 *newPosition);
STDMETHOD(SetSize)(Int64 newSize);
};
#endif