hedgewars/uChat.pas
author nemo
Mon, 08 Dec 2014 09:35:14 -0500
changeset 10634 35d059bd0932
parent 10588 6189bb1c903d
child 10737 408803ca951a
permissions -rw-r--r--
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).

(*
 * Hedgewars, a free turn based strategy game
 * Copyright (c) 2004-2014 Andrey Korotaev <unC0Rr@gmail.com>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; version 2 of the License
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 *)

{$INCLUDE "options.inc"}

unit uChat;

interface

procedure initModule;
procedure freeModule;
procedure ReloadLines;
procedure CleanupInput;
procedure AddChatString(s: shortstring);
procedure DrawChat;
procedure KeyPressChat(Key, Sym: Longword);
procedure SendHogSpeech(s: shortstring);

implementation
uses SDLh, uInputHandler, uTypes, uVariables, uCommands, uUtils, uTextures, uRender, uIO, uScript;

const MaxStrIndex = 27;

type TChatLine = record
    Tex: PTexture;
    Time: Longword;
    Width: LongInt;
    s: shortstring;
    Color: TSDL_Color;
    end;
    TChatCmd = (ccQuit, ccPause, ccFinish, ccShowHistory, ccFullScreen);

var Strs: array[0 .. MaxStrIndex] of TChatLine;
    MStrs: array[0 .. MaxStrIndex] of shortstring;
    LocalStrs: array[0 .. MaxStrIndex] of shortstring;
    missedCount: LongWord;
    lastStr: LongWord;
    localLastStr: LongInt;
    history: LongInt;
    visibleCount: LongWord;
    InputStr: TChatLine;
    InputStrL: array[0..260] of char; // for full str + 4-byte utf-8 char
    ChatReady: boolean;
    showAll: boolean;
    liveLua: boolean;
    ChatHidden: boolean;

const
    colors: array[#0..#6] of TSDL_Color = (
            (r:$FF; g:$FF; b:$FF; a:$FF), // unused, feel free to take it for anything
            (r:$FF; g:$FF; b:$FF; a:$FF), // chat message [White]
            (r:$FF; g:$00; b:$FF; a:$FF), // action message [Purple]
            (r:$90; g:$FF; b:$90; a:$FF), // join/leave message [Lime]
            (r:$FF; g:$FF; b:$A0; a:$FF), // team message [Light Yellow]
            (r:$FF; g:$00; b:$00; a:$FF), // error messages [Red]
            (r:$00; g:$FF; b:$FF; a:$FF)  // input line [Light Blue]
            );
    ChatCommandz: array [TChatCmd] of record
            ChatCmd: string[31];
            ProcedureCallChatCmd: string[31];
            end = (
            (ChatCmd: '/quit'; ProcedureCallChatCmd: 'halt'),
            (ChatCmd: '/pause'; ProcedureCallChatCmd: 'pause'),
            (ChatCmd: '/finish'; ProcedureCallChatCmd: 'finish'),
            (ChatCmd: '/history'; ProcedureCallChatCmd: 'history'),
            (ChatCmd: '/fullscreen'; ProcedureCallChatCmd: 'fullscr')
            );


const Padding  = 2;
      ClHeight = 2 * Padding + 16; // font height

procedure RenderChatLineTex(var cl: TChatLine; var str: shortstring);
var strSurface,
    resSurface: PSDL_Surface;
    dstrect   : TSDL_Rect; // destination rectangle for blitting
    font      : THWFont;
const
    shadowcolor: TSDL_Color = (r:$00; g:$00; b:$00; a:$FF);
    //shadowcolor: TSDL_Color = (r:$00; g:$00; b:$00; a:$80);
    shadowint  = $80 shl AShift;
begin

font:= CheckCJKFont(ansistring(str), fnt16);

// get render size of text
TTF_SizeUTF8(Fontz[font].Handle, Str2PChar(str), @cl.Width, nil);

// calculate and save size
cl.Width := cl.Width  + 2 * Padding;

// create surface to draw on
resSurface:= SDL_CreateRGBSurface(
                0, toPowerOf2(cl.Width), toPowerOf2(ClHeight),
                32, RMask, GMask, BMask, AMask);

// define area we want to draw in
dstrect.x:= 0;
dstrect.y:= 0;
dstrect.w:= cl.Width;
dstrect.h:= ClHeight;

// draw background
SDL_FillRect(resSurface, @dstrect, shadowint);
dstrect.x:= Padding + 1;
dstrect.y:= Padding + 1;
// doesn't matter if .w and .h still include padding, SDL_UpperBlit will clip


// create and blit text shadow
strSurface:= TTF_RenderUTF8_Solid(Fontz[font].Handle, Str2PChar(str), shadowcolor);
SDL_UpperBlit(strSurface, nil, resSurface, @dstrect);
SDL_FreeSurface(strSurface);

// non-shadow text starts at padding
dstrect.x:= Padding;
dstrect.y:= Padding;

// create and blit text
strSurface:= TTF_RenderUTF8_Blended(Fontz[font].Handle, Str2PChar(str), cl.color);
SDL_UpperBlit(strSurface, nil, resSurface, @dstrect);
SDL_FreeSurface(strSurface);

cl.Tex:= Surface2Tex(resSurface, false);

SDL_FreeSurface(resSurface)
end;

const ClDisplayDuration = 12500;

procedure SetLine(var cl: TChatLine; str: shortstring; isInput: boolean);
var color  : TSDL_Color;
begin
if cl.Tex <> nil then
    FreeAndNilTexture(cl.Tex);

if isInput then
    begin
    cl.s:= str;
    color:= colors[#6];
    str:= UserNick + '> ' + str + '_'
    end
else
    begin
    color:= colors[str[1]];
    delete(str, 1, 1);
    cl.s:= str;
    end;

cl.color:= color;

// set texture, note: variables cl.s and str will be different here if isInput
RenderChatLineTex(cl, str);

cl.Time:= RealTicks + ClDisplayDuration;
end;

// For uStore texture recreation
procedure ReloadLines;
var i, t: LongWord;
begin
    if InputStr.s <> '' then
        SetLine(InputStr, InputStr.s, true);
    for i:= 0 to MaxStrIndex do
        if Strs[i].s <> '' then
            begin
            t:= Strs[i].Time;
            SetLine(Strs[i], Strs[i].s, false);
            Strs[i].Time:= t
            end;
end;

procedure AddChatString(s: shortstring);
begin
if not ChatReady then
    begin
    if MissedCount < MaxStrIndex - 1 then
        MStrs[MissedCount]:= s
    else if MissedCount < MaxStrIndex then
        MStrs[MissedCount]:= #5 + '[...]';
    inc(MissedCount);
    exit
    end;

lastStr:= (lastStr + 1) mod (MaxStrIndex + 1);

SetLine(Strs[lastStr], s, false);

inc(visibleCount)
end;

procedure DrawChat;
var i, t, left, top, cnt: LongInt;
begin
ChatReady:= true; // maybe move to somewhere else?

if ChatHidden and (not showAll) then
    visibleCount:= 0;

// draw chat lines with some distance from screen border
left:= 4 - cScreenWidth div 2;
top := 10 + visibleCount * ClHeight; // we start with input line (if any)

// draw chat input line first and under all other lines
if (GameState = gsChat) and (InputStr.Tex <> nil) then
    DrawTexture(left, top, InputStr.Tex);

if ((not ChatHidden) or showAll) and (UIDisplay <> uiNone) then
    begin
    if MissedCount <> 0 then // there are chat strings we missed, so print them now
        begin
        for i:= 0 to MissedCount - 1 do
            AddChatString(MStrs[i]);
        MissedCount:= 0;
        end;
    i:= lastStr;

    cnt:= 0; // count of lines displayed
    t  := 1; // # of current line processed

    // draw lines in reverse order
    while (((t < 7) and (Strs[i].Time > RealTicks)) or ((t <= MaxStrIndex + 1) and showAll))
    and (Strs[i].Tex <> nil) do
        begin
        top:= top - ClHeight;
        // draw chatline only if not offscreen
        if top > 0 then
            DrawTexture(left, top, Strs[i].Tex);

        if i = 0 then
            i:= MaxStrIndex
        else
            dec(i);

        inc(cnt);
        inc(t)
        end;

    visibleCount:= cnt;
    end;
end;

procedure SendHogSpeech(s: shortstring);
begin
SendIPC('h' + s);
ParseCommand('/hogsay '+s, true)
end;

procedure SendConsoleCommand(s: shortstring);
begin
    Delete(s, 1, 1);
    SendIPC('~' + s)
end;

procedure AcceptChatString(s: shortstring);
var i: TWave;
    j: TChatCmd;
    c, t: LongInt;
    x: byte;
begin
if s <> LocalStrs[localLastStr] then
    begin
    // put in input history
    localLastStr:= (localLastStr + 1) mod MaxStrIndex;
    LocalStrs[localLastStr]:= s;
    end;

t:= LocalTeam;
x:= 0;
if (s[1] = '"') and (s[Length(s)] = '"')
    then x:= 1

else if (s[1] = '''') and (s[Length(s)] = '''') then
    x:= 2

else if (s[1] = '-') and (s[Length(s)] = '-') then
    x:= 3;

if (not CurrentTeam^.ExtDriven) and (x <> 0) then
    for c:= 0 to Pred(TeamsCount) do
        if (TeamsArray[c] = CurrentTeam) then
            t:= c;

if x <> 0 then
    begin
    if t = -1 then
        ParseCommand('/say ' + copy(s, 2, Length(s)-2), true)
    else
        SendHogSpeech(char(x) + char(t) + copy(s, 2, Length(s)-2));
    exit
    end;

if (s[1] = '/') then
    begin
    // These 3 are same as above, only are to make the hedgehog say it on next attack
    if (copy(s, 2, 4) = 'hsa ') then
        begin
        if CurrentTeam^.ExtDriven then
            ParseCommand('/say ' + copy(s, 6, Length(s)-5), true)
        else
            SendHogSpeech(#4 + copy(s, 6, Length(s)-5));
        exit
        end;

    if (copy(s, 2, 4) = 'hta ') then
        begin
        if CurrentTeam^.ExtDriven then
            ParseCommand('/say ' + copy(s, 6, Length(s)-5), true)
        else
            SendHogSpeech(#5 + copy(s, 6, Length(s)-5));
        exit
        end;

    if (copy(s, 2, 4) = 'hya ') then
        begin
        if CurrentTeam^.ExtDriven then
            ParseCommand('/say ' + copy(s, 6, Length(s)-5), true)
        else
            SendHogSpeech(#6 + copy(s, 6, Length(s)-5));
        exit
        end;

    if (copy(s, 2, 5) = 'team ') and (length(s) > 6) then
        begin
        ParseCommand(s, true);
        exit
        end;

    if (copy(s, 2, 3) = 'me ') then
        begin
        ParseCommand('/say ' + s, true);
        exit
        end;

    if (copy(s, 2, 10) = 'togglechat') then
        begin
        ChatHidden:= (not ChatHidden);
        if ChatHidden then
           showAll:= false;
        exit
        end;

    // debugging commands
    if (copy(s, 2, 7) = 'debugvl') then
        begin
        cViewLimitsDebug:= (not cViewLimitsDebug);
        UpdateViewLimits();
        exit
        end;

    if (copy(s, 2, 3) = 'lua') then
        begin
        AddFileLog('/lua issued');
        if gameType <> gmtNet then
            begin
            liveLua:= (not liveLua);
            if liveLua then
                begin
                AddFileLog('[Lua] chat input string parsing enabled');
                AddChatString(#3 + 'Lua parsing: ON');
                end
            else
                begin
                AddFileLog('[Lua] chat input string parsing disabled');
                AddChatString(#3 + 'Lua parsing: OFF');
                end;
            end;
        exit
        end;

    // hedghog animations/taunts and engine commands
    if (not CurrentTeam^.ExtDriven) and (CurrentTeam^.Hedgehogs[0].BotLevel = 0) then
        begin
        for i:= Low(TWave) to High(TWave) do
            if (s = Wavez[i].cmd) then
                begin
                ParseCommand('/taunt ' + char(i), true);
                exit
                end;
        end;

    for j:= Low(TChatCmd) to High(TChatCmd) do
        if (s = ChatCommandz[j].ChatCmd) then
            begin
            ParseCommand(ChatCommandz[j].ProcedureCallChatCmd, true);
            exit
            end;

    if (gameType = gmtNet) then
        SendConsoleCommand(s)
    end
else
    begin
    if liveLua then
        LuaParseString(s)
    else
        ParseCommand('/say ' + s, true);
    end;
end;

procedure CleanupInput;
begin
    FreezeEnterKey;
    history:= 0;
{$IFNDEF SDL2}
    SDL_EnableKeyRepeat(0,0);
{$ENDIF}
    GameState:= gsGame;
    ResetKbd;
end;

procedure KeyPressChat(Key, Sym: Longword);
const firstByteMark: array[0..3] of byte = (0, $C0, $E0, $F0);
var i, btw, index: integer;
    utf8: shortstring;
    action: boolean;
begin
    action:= true;
    case Sym of
        SDLK_BACKSPACE:
            begin
            if Length(InputStr.s) > 0 then
                begin
                InputStr.s[0]:= InputStrL[byte(InputStr.s[0])];
                SetLine(InputStr, InputStr.s, true)
                end
            end;
        SDLK_ESCAPE:
            begin
            if Length(InputStr.s) > 0 then
                SetLine(InputStr, '', true)
            else CleanupInput
            end;
        SDLK_RETURN, SDLK_KP_ENTER:
            begin
            if Length(InputStr.s) > 0 then
                begin
                AcceptChatString(InputStr.s);
                SetLine(InputStr, '', false)
                end;
            CleanupInput
            end;
        SDLK_UP, SDLK_DOWN:
            begin
            if (Sym = SDLK_UP) and (history < localLastStr) then inc(history);
            if (Sym = SDLK_DOWN) and (history > 0) then dec(history);
            index:= localLastStr - history + 1;
            if (index > localLastStr) then
                 SetLine(InputStr, '', true)
            else SetLine(InputStr, LocalStrs[index], true)
            end;
        SDLK_RIGHT, SDLK_LEFT, SDLK_DELETE,
        SDLK_HOME, SDLK_END,
        SDLK_PAGEUP, SDLK_PAGEDOWN:
            begin
            // ignore me!!!
            end;
        else
            action:= false;
        end;
    if not action and (Key <> 0) then
        begin
        if (Key < $80) then
            btw:= 1
        else if (Key < $800) then
            btw:= 2
        else if (Key < $10000) then
            btw:= 3
        else
            btw:= 4;

        utf8:= '';

        for i:= btw downto 2 do
            begin
            utf8:= char((Key or $80) and $BF) + utf8;
            Key:= Key shr 6
            end;

        utf8:= char(Key or firstByteMark[Pred(btw)]) + utf8;

        if byte(InputStr.s[0]) + btw > 240 then
            exit;

        InputStrL[byte(InputStr.s[0]) + btw]:= InputStr.s[0];
        SetLine(InputStr, InputStr.s + utf8, true)
        end
end;

procedure chChatMessage(var s: shortstring);
begin
    AddChatString(s)
end;

procedure chSay(var s: shortstring);
begin
    SendIPC('s' + s);

    if copy(s, 1, 4) = '/me ' then
        s:= #2 + '* ' + UserNick + ' ' + copy(s, 5, Length(s) - 4)
    else
        s:= #1 + UserNick + ': ' + s;

    AddChatString(s)
end;

procedure chTeamSay(var s: shortstring);
begin
    SendIPC('b' + s);

    s:= #4 + '[Team] ' + UserNick + ': ' + s;

    AddChatString(s)
end;

procedure chHistory(var s: shortstring);
var i: LongInt;
begin
    s:= s; // avoid compiler hint
    showAll:= not showAll;
    // immediatly recount
    visibleCount:= 0;
    if showAll or (not ChatHidden) then
        for i:= 0 to MaxStrIndex do
            begin
            if (Strs[i].Tex <> nil) and (showAll or (Strs[i].Time > RealTicks)) then
                inc(visibleCount);
            end;
end;

procedure chChat(var s: shortstring);
begin
    s:= s; // avoid compiler hint
    GameState:= gsChat;
{$IFNDEF SDL2}
    SDL_EnableKeyRepeat(200,45);
{$ENDIF}
    if length(s) = 0 then
        SetLine(InputStr, '', true)
    else
        SetLine(InputStr, '/team ', true)
end;

procedure initModule;
var i: ShortInt;
begin
    RegisterVariable('chatmsg', @chChatMessage, true);
    RegisterVariable('say', @chSay, true);
    RegisterVariable('team', @chTeamSay, true);
    RegisterVariable('history', @chHistory, true );
    RegisterVariable('chat', @chChat, true );

    lastStr:= 0;
    localLastStr:= 0;
    history:= 0;
    visibleCount:= 0;
    showAll:= false;
    ChatReady:= false;
    missedCount:= 0;
    liveLua:= false;
    ChatHidden:= false;

    inputStr.Tex := nil;
    for i:= 0 to MaxStrIndex do
        Strs[i].Tex := nil;
end;

procedure freeModule;
var i: ShortInt;
begin
    FreeAndNilTexture(InputStr.Tex);
    for i:= 0 to MaxStrIndex do
        FreeAndNilTexture(Strs[i].Tex);
end;

end.