New mission. Hopefully easier than most of my other missions. :D
Features: Deadly AI accuracy, and "Energetic Engineer" achievement.
/********************************************************************
* *
* THIS FILE IS PART OF THE OggVorbis 'TREMOR' CODEC SOURCE CODE. *
* *
* USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS *
* GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
* IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. *
* *
* THE OggVorbis 'TREMOR' SOURCE CODE IS (C) COPYRIGHT 1994-2002 *
* BY THE Xiph.Org FOUNDATION http://www.xiph.org/ *
* *
********************************************************************
function: libvorbis codec headers
********************************************************************/
#ifndef _V_CODECI_H_
#define _V_CODECI_H_
#include "codebook.h"
typedef void vorbis_look_mapping;
typedef void vorbis_look_floor;
typedef void vorbis_look_residue;
typedef void vorbis_look_transform;
/* mode ************************************************************/
typedef struct {
int blockflag;
int windowtype;
int transformtype;
int mapping;
} vorbis_info_mode;
typedef void vorbis_info_floor;
typedef void vorbis_info_residue;
typedef void vorbis_info_mapping;
typedef struct private_state {
/* local lookup storage */
const void *window[2];
/* backend lookups are tied to the mode, not the backend or naked mapping */
int modebits;
vorbis_look_mapping **mode;
ogg_int64_t sample_count;
} private_state;
/* codec_setup_info contains all the setup information specific to the
specific compression/decompression mode in progress (eg,
psychoacoustic settings, channel setup, options, codebook
etc).
*********************************************************************/
typedef struct codec_setup_info {
/* Vorbis supports only short and long blocks, but allows the
encoder to choose the sizes */
long blocksizes[2];
/* modes are the primary means of supporting on-the-fly different
blocksizes, different channel mappings (LR or M/A),
different residue backends, etc. Each mode consists of a
blocksize flag and a mapping (along with the mapping setup */
int modes;
int maps;
int times;
int floors;
int residues;
int books;
vorbis_info_mode *mode_param[64];
int map_type[64];
vorbis_info_mapping *map_param[64];
int time_type[64];
int floor_type[64];
vorbis_info_floor *floor_param[64];
int residue_type[64];
vorbis_info_residue *residue_param[64];
static_codebook *book_param[256];
codebook *fullbooks;
int passlimit[32]; /* iteration limit per couple/quant pass */
int coupling_passes;
} codec_setup_info;
#endif