Separate synced pixels from land digests - this is mostly to allow the official racer digests to remain unchanged.
/*
* Hedgewars, a free turn based strategy game
* Copyright (c) 2004-2015 Andrey Korotaev <unC0Rr@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
#ifndef _GAME_SCHEME_MODEL_INCLUDED
#define _GAME_SCHEME_MODEL_INCLUDED
#include <QAbstractTableModel>
#include <QStringList>
#include <QList>
class GameSchemeModel : public QAbstractTableModel
{
Q_OBJECT
public:
GameSchemeModel(QObject * parent, const QString & fileName);
QVariant headerData(int section, Qt::Orientation orientation, int role) const;
int rowCount(const QModelIndex & parent) const;
int columnCount(const QModelIndex & parent) const;
bool hasScheme(QString name);
bool hasScheme(QString name, int ignoreID);
bool renameScheme(int index, QString newName);
Qt::ItemFlags flags(const QModelIndex & index) const;
bool setData(const QModelIndex & index, const QVariant & value, int role = Qt::EditRole);
bool insertRows(int row, int count, const QModelIndex & parent = QModelIndex());
bool removeRows(int row, int count, const QModelIndex & parent = QModelIndex());
QVariant data(const QModelIndex &index, int role) const;
int numberOfDefaultSchemes;
QStringList predefSchemesNames;
QStringList spNames;
public slots:
void Save();
signals:
void dataChanged(const QModelIndex &topLeft, const QModelIndex& bottomRight);
protected:
QList< QList<QVariant> > schemes;
};
class NetGameSchemeModel : public QAbstractTableModel
{
Q_OBJECT
public:
NetGameSchemeModel(QObject * parent);
QVariant headerData(int section, Qt::Orientation orientation, int role) const;
int rowCount(const QModelIndex & parent) const;
int columnCount(const QModelIndex & parent) const;
QVariant data(const QModelIndex &index, int role) const;
public slots:
void setNetSchemeConfig(QStringList cfg);
private:
QList<QVariant> netScheme;
};
#endif // _GAME_SCHEME_MODEL_INCLUDED