rust/hedgewars-server/src/core/server.rs
author alfadur
Fri, 05 Jul 2019 23:40:03 +0300
changeset 15221 387345a14b3f
parent 15181 f6115638aa92
child 15444 a158ff8f84ef
permissions -rw-r--r--
replace overflowing_sub with wrapping_sub

use super::{
    client::HwClient,
    indexslab::IndexSlab,
    room::HwRoom,
    types::{ClientId, RoomId},
};
use crate::{protocol::messages::HwProtocolMessage::Greeting, utils};

use bitflags::*;
use log::*;
use slab;
use std::{borrow::BorrowMut, iter, num::NonZeroU16};

type Slab<T> = slab::Slab<T>;

pub struct HwAnteClient {
    pub nick: Option<String>,
    pub protocol_number: Option<NonZeroU16>,
    pub server_salt: String,
    pub is_checker: bool,
    pub is_local_admin: bool,
}

pub struct HwAnteroom {
    pub clients: IndexSlab<HwAnteClient>,
}

impl HwAnteroom {
    pub fn new(clients_limit: usize) -> Self {
        let clients = IndexSlab::with_capacity(clients_limit);
        HwAnteroom { clients }
    }

    pub fn add_client(&mut self, client_id: ClientId, salt: String, is_local_admin: bool) {
        let client = HwAnteClient {
            nick: None,
            protocol_number: None,
            server_salt: salt,
            is_checker: false,
            is_local_admin,
        };
        self.clients.insert(client_id, client);
    }

    pub fn remove_client(&mut self, client_id: ClientId) -> Option<HwAnteClient> {
        let mut client = self.clients.remove(client_id);
        client
    }
}

pub struct ServerGreetings {
    pub for_latest_protocol: String,
    pub for_old_protocols: String,
}

impl ServerGreetings {
    fn new() -> Self {
        Self {
            for_latest_protocol: "\u{1f994} is watching".to_string(),
            for_old_protocols: "\u{1f994} is watching".to_string(),
        }
    }
}

bitflags! {
    pub struct ServerFlags: u8 {
        const REGISTERED_ONLY = 0b0000_1000;
    }
}

pub struct HwServer {
    pub clients: IndexSlab<HwClient>,
    pub rooms: Slab<HwRoom>,
    pub anteroom: HwAnteroom,
    pub latest_protocol: u16,
    pub flags: ServerFlags,
    pub greetings: ServerGreetings,
}

impl HwServer {
    pub fn new(clients_limit: usize, rooms_limit: usize) -> Self {
        let rooms = Slab::with_capacity(rooms_limit);
        let clients = IndexSlab::with_capacity(clients_limit);
        Self {
            clients,
            rooms,
            anteroom: HwAnteroom::new(clients_limit),
            greetings: ServerGreetings::new(),
            latest_protocol: 58,
            flags: ServerFlags::empty(),
        }
    }

    pub fn add_client(&mut self, client_id: ClientId, data: HwAnteClient) {
        if let (Some(protocol), Some(nick)) = (data.protocol_number, data.nick) {
            let mut client = HwClient::new(client_id, protocol.get(), nick);
            client.set_is_checker(data.is_checker);
            #[cfg(not(feature = "official-server"))]
            client.set_is_admin(data.is_local_admin);

            self.clients.insert(client_id, client);
        }
    }

    pub fn remove_client(&mut self, client_id: ClientId) {
        self.clients.remove(client_id);
    }

    pub fn get_greetings(&self, client_id: ClientId) -> &str {
        if self.clients[client_id].protocol_number < self.latest_protocol {
            &self.greetings.for_old_protocols
        } else {
            &self.greetings.for_latest_protocol
        }
    }

    #[inline]
    pub fn create_room(
        &mut self,
        creator_id: ClientId,
        name: String,
        password: Option<String>,
    ) -> RoomId {
        create_room(
            &mut self.clients[creator_id],
            &mut self.rooms,
            name,
            password,
        )
    }

    #[inline]
    pub fn move_to_room(&mut self, client_id: ClientId, room_id: RoomId) {
        move_to_room(&mut self.clients[client_id], &mut self.rooms[room_id])
    }

    pub fn has_room(&self, name: &str) -> bool {
        self.find_room(name).is_some()
    }

    pub fn find_room(&self, name: &str) -> Option<&HwRoom> {
        self.rooms
            .iter()
            .find_map(|(_, r)| Some(r).filter(|r| r.name == name))
    }

    pub fn find_room_mut(&mut self, name: &str) -> Option<&mut HwRoom> {
        self.rooms
            .iter_mut()
            .find_map(|(_, r)| Some(r).filter(|r| r.name == name))
    }

    pub fn find_client(&self, nick: &str) -> Option<&HwClient> {
        self.clients
            .iter()
            .find_map(|(_, c)| Some(c).filter(|c| c.nick == nick))
    }

    pub fn find_client_mut(&mut self, nick: &str) -> Option<&mut HwClient> {
        self.clients
            .iter_mut()
            .find_map(|(_, c)| Some(c).filter(|c| c.nick == nick))
    }

    pub fn all_clients(&self) -> impl Iterator<Item = ClientId> + '_ {
        self.clients.iter().map(|(id, _)| id)
    }

    pub fn filter_clients<'a, F>(&'a self, f: F) -> impl Iterator<Item = ClientId> + 'a
    where
        F: Fn(&(usize, &HwClient)) -> bool + 'a,
    {
        self.clients.iter().filter(f).map(|(_, c)| c.id)
    }

    pub fn filter_rooms<'a, F>(&'a self, f: F) -> impl Iterator<Item = RoomId> + 'a
    where
        F: Fn(&(usize, &HwRoom)) -> bool + 'a,
    {
        self.rooms.iter().filter(f).map(|(_, c)| c.id)
    }

    pub fn collect_clients<F>(&self, f: F) -> Vec<ClientId>
    where
        F: Fn(&(usize, &HwClient)) -> bool,
    {
        self.filter_clients(f).collect()
    }

    pub fn collect_nicks<F>(&self, f: F) -> Vec<String>
    where
        F: Fn(&(usize, &HwClient)) -> bool,
    {
        self.clients
            .iter()
            .filter(f)
            .map(|(_, c)| c.nick.clone())
            .collect()
    }

    pub fn lobby_clients(&self) -> impl Iterator<Item = ClientId> + '_ {
        self.filter_clients(|(_, c)| c.room_id == None)
    }

    pub fn room_clients(&self, room_id: RoomId) -> impl Iterator<Item = ClientId> + '_ {
        self.filter_clients(move |(_, c)| c.room_id == Some(room_id))
    }

    pub fn protocol_clients(&self, protocol: u16) -> impl Iterator<Item = ClientId> + '_ {
        self.filter_clients(move |(_, c)| c.protocol_number == protocol)
    }

    pub fn protocol_rooms(&self, protocol: u16) -> impl Iterator<Item = RoomId> + '_ {
        self.filter_rooms(move |(_, r)| r.protocol_number == protocol)
    }

    pub fn other_clients_in_room(&self, self_id: ClientId) -> Vec<ClientId> {
        let room_id = self.clients[self_id].room_id;
        self.collect_clients(|(id, c)| *id != self_id && c.room_id == room_id)
    }

    pub fn is_registered_only(&self) -> bool {
        self.flags.contains(ServerFlags::REGISTERED_ONLY)
    }

    pub fn set_is_registered_only(&mut self, value: bool) {
        self.flags.set(ServerFlags::REGISTERED_ONLY, value)
    }
}

fn allocate_room(rooms: &mut Slab<HwRoom>) -> &mut HwRoom {
    let entry = rooms.vacant_entry();
    let room = HwRoom::new(entry.key());
    entry.insert(room)
}

fn create_room(
    client: &mut HwClient,
    rooms: &mut Slab<HwRoom>,
    name: String,
    password: Option<String>,
) -> RoomId {
    let room = allocate_room(rooms);

    room.master_id = Some(client.id);
    room.name = name;
    room.password = password;
    room.protocol_number = client.protocol_number;

    room.players_number = 1;
    room.ready_players_number = 1;

    client.room_id = Some(room.id);
    client.set_is_master(true);
    client.set_is_ready(true);
    client.set_is_joined_mid_game(false);

    room.id
}

fn move_to_room(client: &mut HwClient, room: &mut HwRoom) {
    debug_assert!(client.room_id != Some(room.id));

    room.players_number += 1;

    client.room_id = Some(room.id);
    client.set_is_joined_mid_game(room.game_info.is_some());
    client.set_is_in_game(room.game_info.is_some());

    if let Some(ref mut info) = room.game_info {
        let teams = info.client_teams(client.id);
        client.teams_in_game = teams.clone().count() as u8;
        client.clan = teams.clone().next().map(|t| t.color);
        let team_names: Vec<_> = teams.map(|t| t.name.clone()).collect();

        if !team_names.is_empty() {
            info.left_teams.retain(|name| !team_names.contains(&name));
            info.teams_in_game += team_names.len() as u8;
            room.teams = info
                .teams_at_start
                .iter()
                .filter(|(_, t)| !team_names.contains(&t.name))
                .cloned()
                .collect();
        }
    }
}