gameServer/CMakeLists.txt
author Wuzzy <Wuzzy2@mail.ru>
Fri, 27 Oct 2017 05:03:58 +0200
changeset 12787 389453e1e09e
parent 11860 ad435d95ca4b
child 13296 31615a2e0db1
permissions -rw-r--r--
ACF7: Fix possible Lua error spam in intro sequence This was caused by a race of onGearDelete vs AnimationSetup. If AnimationSetup came first, it uses old values from the natives table. The solution is to force the code to guarantee that AnimationSetup always coms after deleting gears in the natives table.


include(${CMAKE_MODULE_PATH}/utils.cmake)

find_package_or_disable(GHC NOSERVER)

include(${CMAKE_MODULE_PATH}/CheckHaskellModuleExists.cmake)

check_haskell_module_exists("Control.Exception" mask 1 base)
check_haskell_module_exists("Data.Map" size 1 containers)
check_haskell_module_exists("Data.Vector" length 1 vector)
check_haskell_module_exists("Data.ByteString" pack 1 bytestring)
check_haskell_module_exists("Network.BSD" getHostName 0 network)
check_haskell_module_exists("Data.Time" getCurrentTime 0 time)
check_haskell_module_exists("Control.Monad.State" fix 1 mtl)
check_haskell_module_exists("Codec.Binary.Base64" encode 1 sandi)
check_haskell_module_exists("System.Log.Logger" warningM 1 hslogger)
check_haskell_module_exists("System.Process" createProcess 3 process)
check_haskell_module_exists("Data.ByteString.Lazy.UTF8" decode 1 utf8-string)
check_haskell_module_exists("Data.Digest.Pure.SHA" sha1 1 SHA)
check_haskell_module_exists("System.Entropy" openHandle 0 entropy)
check_haskell_module_exists("Codec.Compression.Zlib" decompress 1 zlib)
check_haskell_module_exists("System.Random" getStdGen 0 random)
check_haskell_module_exists("Text.Regex.TDFA.ByteString" execute 2 regex-tdfa)

# this one needs type signatures to work
# check_haskell_module_exists("Control.DeepSeq" deepseq 2 deepseq)



set(hwserver_sources
    OfficialServer/DBInteraction.hs
    Actions.hs
    ClientIO.hs
    ConfigFile.hs
    Consts.hs
    CoreTypes.hs
    EngineInteraction.hs
    FloodDetection.hs
    HWProtoCore.hs
    HWProtoInRoomState.hs
    HWProtoLobbyState.hs
    HWProtoNEState.hs
    HandlerUtils.hs
    JoinsMonitor.hs
    NetRoutines.hs
    Opts.hs
    RoomsAndClients.hs
    ServerCore.hs
    ServerState.hs
    Store.hs
    Utils.hs
    Votes.hs
    hedgewars-server.hs
    )

set(hwserv_main ${CMAKE_CURRENT_SOURCE_DIR}/hedgewars-server.hs)

set(ghc_flags
    --make ${hwserv_main}
    -i${CMAKE_CURRENT_SOURCE_DIR}
    -o ${EXECUTABLE_OUTPUT_PATH}/hedgewars-server${CMAKE_EXECUTABLE_SUFFIX}
    -odir ${CMAKE_CURRENT_BINARY_DIR}
    -hidir ${CMAKE_CURRENT_BINARY_DIR}
    ${haskell_flags})

add_custom_command(OUTPUT "${EXECUTABLE_OUTPUT_PATH}/hedgewars-server${CMAKE_EXECUTABLE_SUFFIX}"
        COMMAND "${GHC_EXECUTABLE}"
        ARGS ${ghc_flags}
        MAIN_DEPENDENCY ${hwserv_main}
        DEPENDS ${hwserver_sources}
        )

add_custom_target(hedgewars-server ALL DEPENDS "${EXECUTABLE_OUTPUT_PATH}/hedgewars-server${CMAKE_EXECUTABLE_SUFFIX}")

install(PROGRAMS "${EXECUTABLE_OUTPUT_PATH}/hedgewars-server${CMAKE_EXECUTABLE_SUFFIX}" DESTINATION ${target_binary_install_dir})